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January 6th, 2008, 07:25 AM
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General
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Re: What Are the Drawbacks of High Misfortune?
Quote:
Meglobob said: To be honest the chances of losing your lab on the 1st turn is very, very, very rare and remote. But I always buy a mage on the 1st turn just in case, as otherwise its virtually game over.
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I always buy a priest first. There seem to be a lot more mercenary mages available than mercenary priests, and I've never used a pretender with no magic paths.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 6th, 2008, 08:51 AM
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National Security Advisor
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Re: What Are the Drawbacks of High Misfortune?
You can always get a propet, though.
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January 6th, 2008, 09:55 PM
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Second Lieutenant
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Re: What Are the Drawbacks of High Misfortune?
My favorite part about misfortune is when you've besieged a fort and you get the lab/temple destroyed event, but it destroys your opponent's building.
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January 7th, 2008, 07:51 AM
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Re: What Are the Drawbacks of High Misfortune?
Quote:
Endoperez said:
You can always get a propet, though.
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Hmm, that's a good point. But I prefer to recruit the highest level priest I have available, then boost him further as my prophet.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 7th, 2008, 10:17 AM
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National Security Advisor
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Re: What Are the Drawbacks of High Misfortune?
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capnq said:
Quote:
Endoperez said:
You can always get a propet, though.
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Hmm, that's a good point. But I prefer to recruit the highest level priest I have available, then boost him further as my prophet.
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That's a good point. Only works if you can recruit H3 priests, of course.
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January 7th, 2008, 08:33 PM
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General
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Re: What Are the Drawbacks of High Misfortune?
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Endoperez said:
Quote:
capnq said:
Quote:
Endoperez said:
You can always get a propet, though.
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Hmm, that's a good point. But I prefer to recruit the highest level priest I have available, then boost him further as my prophet.
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That's a good point. Only works if you can recruit H3 priests, of course.
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Huh? Other than H3->4 getting you Divine Blessing, I don't see why it "only works" at that level.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 7th, 2008, 08:46 PM
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Major General
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Re: What Are the Drawbacks of High Misfortune?
Quote:
capnq said:
Quote:
Endoperez said:
Quote:
capnq said:
Quote:
Endoperez said:
You can always get a propet, though.
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Hmm, that's a good point. But I prefer to recruit the highest level priest I have available, then boost him further as my prophet.
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That's a good point. Only works if you can recruit H3 priests, of course.
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Huh? Other than H3->4 getting you Divine Blessing, I don't see why it "only works" at that level.
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Because turning a commander into a prophet who has H0-H2 raises him to H3. Turning a commander who is H3 into a prophet gives him H4, and the ever elusive fanaticism which is quite good in large battles.
Basically there's no reason to convert a H1-H2 priest into a prophet when you could just do it with a commander, or a scout, or some one else.
Jazzepi
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January 8th, 2008, 03:07 AM
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National Security Advisor
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Re: What Are the Drawbacks of High Misfortune?
Yeah. As Ulm, for example, I could make either my starting commander (shield, armor) or my starting spy (good stealth) into my prophet. A priest-prophet is just worse than either.
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January 8th, 2008, 07:23 AM
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General
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Re: What Are the Drawbacks of High Misfortune?
Quote:
Endoperez said:
Quote:
capnq said:
Quote:
Endoperez said: That's a good point. Only works if you can recruit H3 priests, of course.
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Huh? Other than H3->4 getting you Divine Blessing, I don't see why it "only works" at that level.
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Because turning a commander into a prophet who has H0-H2 raises him to H3. Turning a commander who is H3 into a prophet gives him H4, and the ever elusive fanaticism which is quite good in large battles.
Basically there's no reason to convert a H1-H2 priest into a prophet when you could just do it with a commander, or a scout, or some one else.
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OK, that makes sense. I never really looked that closely at it, and I'd assumed that making someone a prophet just increased H by 1.
I've only been playing the demo so far, and just ordered the full game yesterday. Once I have the manual to look at, I should know these things. 
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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January 12th, 2008, 07:34 AM
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General
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Join Date: Feb 2001
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Re: What Are the Drawbacks of High Misfortune?
Quote:
Jazzepi said:
Quote:
capnq said:
Huh? Other than H3->4 getting you Divine Blessing, I don't see why it "only works" at that level.
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Because turning a commander into a prophet who has H0-H2 raises him to H3. Turning a commander who is H3 into a prophet gives him H4, and the ever elusive fanaticism which is quite good in large battles.
Basically there's no reason to convert a H1-H2 priest into a prophet when you could just do it with a commander, or a scout, or some one else.
Jazzepi
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I've thought of a reason  , but it's a very small benefit.
If the priest has several other paths, and you're planning to search for magic sites with him anyway, he'll be able to find more of those elusive H sites. A commander or scout with only H3 probably has more useful things to do than searching.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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