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  #1  
Old January 6th, 2008, 09:35 AM
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Randallw Randallw is offline
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Default Re: Population Migration

It turns out any population is worth "scrapping".

1M pop = 1 Kt Organics gained.

this delights me no end. I momentarily considered the benefits of developing Organic recycling camps for captured pop but it's not worth it. You don't get enough organics.
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Old January 6th, 2008, 02:56 PM
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Slick Slick is offline
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Default Re: Population Migration

The problem here is that it is in the player's best interest to undome planets as soon as possible, but I've never seen the migration routine ever move the last non-breathers off a planet; certainly not in the first turn after correct-breathing popluation is on the planet. Since undoming a planet is so important to game success in opening up more facility and cargo space, the player is forced to:

- move them with transports for in-game role playing or game moral reasons - extremely slow and tedious

- manually scrap them - tedious at best

- use BM minister - which I haven't used yet so I'm not sure if a log message is given to let you know that you can now build more facilities on these planets. If a log message is given, that would be great. If not, this would again be tedious due to having to figure out which planets have open facility slots and not building facilities, then address their construction queues.


The best answer would be a change to the game where planets would undome on the next turn after receiving correct breathers by having the migration routine move the incorrect breathers elsewhere - AND a log entry to inform the player of this so he can take action. There is no good reason that I can think of to have non-breathers on a planet; it only has negative consequences. I have been bugging MM for this but you know how it goes, or doesn't.
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Old January 7th, 2008, 02:32 AM

Sardia Sardia is offline
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Default Re: Population Migration

It be a lot better to just leave the incorrect breathers INSIDE the dome, and have the rest of the population live outside of the dome. But the game doesn't play that way. =|

oh, as for finding out which planets have faculty space, check out this screen shot of my construction que:
http://www.clanroof.com/user_folders/spheresword/1.JPG
<img src=“http://www.clanroof.com/user_folders...1.JPG“〉

This little custom layout gives me everything;if they have facility room, what they can construct, what they are currently constructing and how long before they are done. It's very nice. Does anyone else have their own special layouts they'd like to share?
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