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  #1  
Old January 7th, 2008, 06:32 PM
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Default Re: Mod request

Perhaps we should think about what is lost by wielding the Trident. For weapon, you'd get one of: AoE damage, luck, lifedrain, boost to Nature/Death/elements (staves -> 2h), boost to Blood (athame -> 1h). For shield, you'd get one or more of: fire shield, protection from arrows, protection from melee damage, luck, boost to all paths (crystal shield). Both also have various abilities that weaken the enemy.

Whatever we add should be worth at least as much as one or two of these, and not limited to melee. So damage shields and AoE, while nice, aren't quite what we want. The old quickness that allowed double spellcasting would be nice, but it can't be done. Generating gems or adding some other power not normally available from hand slots would be nice. Perhaps rejuvenation or multiple resistances, or just basic reinvigoration.

Also, we could mod in weapon effects like AoE and lifedrain and extra damage against magic/undead/whatever, or armorpiercing/negating. They probably wouldn't show up when you view the magic item, only when you view the weapon listed in the unit's description, because that's the one we can mod (using weapon modding commands instead of item modding).
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Old January 7th, 2008, 09:14 PM

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Default Re: Mod request

Resistances, reinvig and lifedrain would make it a potent weapon. It'd be hard to think of a time you wouldn't want a weapon like that - or at least it would often be very useful. Maybe even AOE as well. Sounds a bit crazy but it's reasonable for it to be a bit overpowered. After all, the greatest champions of every nation are meant to fight for it, and want to win!

So how about adding:
- 50% to all resistances
- Reinvig (5 or something)
- Lifedrain
- AOE cold or something (it is a trident after all, they're kind of watery)

What do you think?
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  #3  
Old January 8th, 2008, 03:22 AM
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Default Re: Mod request

There's a reason I put "OR" between all the powers. AoE and lifedrain? I'm not sure if it would even work, but it sounds too good.

What about Curse Luck on hit? Curse Luck basically negates Luck, and makes afflictions somewhat more likely. That'd be very good melee power on Arena fights - negating Luck is very, very good, AND we can mod it in straight away. That'd make Trident unique. Of course, winning the trident in melee would be very painful then, unless it provided rejuvenation. That'd be a good power as well, because it can't be gotten from any other item (except, arguably, the Chalice). That'd make it good melee weapon, and resistances and/or reinvigoration would make it good for mages as well.
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Old January 8th, 2008, 06:58 AM

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Default Re: Mod request

I think it should be turned into an SC killing uberweapon with AN, very high att bonus, several attacks per round and some horrible instant death or instant ruination secondary effect. All fully possible with our current mod commands.

That way it would always be desirable to get hold of it.
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Old January 8th, 2008, 08:05 AM
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Default Re: Mod request

"Gate Cleaving Trident of Heart-Finding Quickness"?
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Old January 8th, 2008, 02:32 PM

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Default Re: Mod request

I think you mean "Gate Cleaving UBER Trident of Heart-Finding Quickness"?
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Old January 8th, 2008, 10:20 PM

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Default Re: Mod request

Okay, so how about:

50% to all resistances
Quickness of course
Curse luck
Lifedrain
AP (surely AN is too much)

I think I would want one of them.
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