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  #1  
Old January 8th, 2008, 09:01 PM
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PanzerBob PanzerBob is offline
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Default Re: Artillery plotting.

Interesting debate you are having with yourself CF.

I have not tried this because I generally don't use my valuable arty or CAS for recce. I try to use these resources as realistically as possible, to pound the bejesus out of areas I want to suppress to allow a safer passage for my troops. Then as choke points or high value targets come into view hit them with CAS and any handy arty missions. Now if the enemy unmasks an AAA unit when I launch an airstrike and I have arty coming down within a reasonable distance, well then that’s a different story. I especially loathe 40mm AAA.

Prosit!
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  #2  
Old January 12th, 2008, 01:42 AM

chuckfourth chuckfourth is offline
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Default Re: Artillery plotting.

Hi Panzer bob
Yes good point but if you turn off the planes weapons you can then use them as spotting planes and keep the ammo for when youve found something.

Another problem with the bombardment screens incrementing button is this. If you plot an artillery strike in the deploy phase and then keep moving it into the next turn (by using the shift fire mission button) untill you need it the artillery strike will always land right on target. Without the target being in view, its another method of hitting unseen targets right on the nose. You can also plan medium bomber and para drops for turn 0 and then move them into the next turn using the shift fire mission button. You then have a para drop or bomber strike at any time in the game at a moments notice. This avaoids the long wait time for these missions and so constitutes another "cheat"
So by removing or 'fixing' the shift fire mission button you catch two "cheats" The artilleries impossible ability to hit targets that arnet visible to the FO, and the circumvention of the wait time for air drops and medium bombers.

The artilleries ability to accurately hit out of sight targets that in realiy it couldnt makes artillery a much stronger arm in the mix than it really was. This probably appeals to gamey players but to reality buffs represents I think a serious distortion.
It also disadvantages the AI
Best Regards Chuck.
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  #3  
Old January 12th, 2008, 03:58 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Artillery plotting.

Quote:
chuckfourth said:
Hi Panzer bob
Yes good point but if you turn off the planes weapons you can then use them as spotting planes and keep the ammo for when youve found something.
You can do lotta such "cheating" in SP engine... But you can avoid just by not using it and having an agreement with your PBEM opponent he will neither. I have so far yet to meet someone (me included) who uses air strikes in such a manner.

How many times was such technique used against you?
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Old January 12th, 2008, 05:03 AM

chuckfourth chuckfourth is offline
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Default Re: Artillery plotting.

Hi Marek
What are the other cheats?
Regards Chuck
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  #5  
Old January 12th, 2008, 02:06 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Artillery plotting.

Like using cheap soft-skinned vehicles for suicidal recon-by-fire

EDIT: @Brummbaer, I don't PBEM for any ladders, but I didn't meet a cheater head-to-head yet. That is, if I don't consider having better tactics than me as cheating
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Old January 13th, 2008, 03:46 AM

chuckfourth chuckfourth is offline
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Default Re: Artillery plotting.

Hi Marek
Well its all about definition I guess, Soft Recon is possible but maybe unrealistic. Artillery hitting unseen targets is -IM- possible so by definition unrealistic. Id call soft recon a tactic not a cheat. Also a PBEM opponent will see your use of soft recon so in the next game playing field is level once more. However the artillery "cheat" can be masked by using two guns out of sync. So a PBEM opponent may never catch on and so be at a permanent disadvantage compared to those 'in the know'.
I think its by far the biggest blemish on the game and that it would be a real bonus if it were fixed.
Best Regards Chuck.
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  #7  
Old January 12th, 2008, 11:31 AM
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Brummbar Brummbar is offline
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Default Re: Artillery plotting.

I try to use these resources as realistically as possible too.
Cheating(or someone taking advantage of game flaws)is a problem I have alway's run into in the past when playing PBEM or H2H games,especially on ladders. That takes any enjoyment right out of it. I haven't played any PBEM games with the SP series yet. From the sound of it I'm not sure if I ever will.
An agreement with a regular PBEM opponent is the only way I ever got a "fair" game.
Just my 2 cent's worth.
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Old January 12th, 2008, 11:22 PM
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Default Re: Artillery plotting.

Quote:
Brummbar said:
... I haven't played any PBEM games with the SP series yet. From the sound of it I'm not sure if I ever will.
...
I've played a half dozen or so PBEM and never got a cheater. Unless you have money riding on the game I wouldn't worry about the odd idiot or two - just don't play them again.
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Old January 16th, 2008, 05:22 AM

chuckfourth chuckfourth is offline
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Default Re: Artillery plotting.

Quote:
Marek_Tucan said:
You can do lotta such "cheating" in SP engine... But you can avoid just by not using it and having an agreement with your PBEM opponent he will neither. I have so far yet to meet someone (me included) who uses air strikes in such a manner.
The problem with this cheat is that you may not know your opponent is doing it. So no agreement is possible. The artillery "cheat" also has the side effect of making "walking barrages" twice as fast as they would be normally and a lot less dangerous for those following.
Quote:
[
How many times was such technique used against you?

Is that a trick question? As recon overflights dont appear in playback unless somebody shoots at the plane obviously its not possible to know if it has been used against me.
It would probably be best if plane weapons couldnt be turned off.
Best Regards Chuck
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