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View Poll Results: How should I simulate
Fer Chrissake, if it isn't worthy to be secondar road just make it bare earth! 6 75.00%
Interrupted road 1 12.50%
Uninterrupted cratered road 0 0%
Uniterrupted road with interrupted cratering 0 0%
Fer Chrissake, if it's better than bare earth just make it sec. road! 1 12.50%
Voters: 8. You may not vote on this poll

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  #1  
Old November 23rd, 2007, 04:58 AM

Marek_Tucan Marek_Tucan is offline
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Default Tertiary roads question

In the Map Archive thread, DRG's question on one feature I do use often on my maps got me thinking... So there:

I do often want to emulate let's say "Tertiary" roads - communications better than your ordinary field track (bare earth in SP terms) but worse than Secondary roads. So far I have been using a combination of bare earth and interrupted secondary road (B in the picture) but it looks odd.
Was thinking also about using cratered sec. road, but that has the downside of not reacting to further bombardment (C).
Also useable would be sec. road with craters in every second hex (D) - a tad faster than the aforementioned two.

So I'm asking you all what solution do you like the best? Here's an example of how each option does look like on a map and below are the five options. Looking forward to see your opinions.



I have set the poll up to run till the end of month.
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  #2  
Old November 23rd, 2007, 06:01 PM
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Marcello Marcello is offline
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Default Re: Tertiary roads question

It boils down to looks vs function IMHO.
Personally I tend to go for looks when I draw a map. Therefore for "tertiary" roads I use secondary roads and less frequently bare earth, which tends to look good only on a few terrains (forest cover etc.).
If instead you put an emphasis on game mechanics the others solutions may be more valid even if personally I find them an eyesore.
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Old December 2nd, 2007, 03:16 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Tertiary roads question

Okay, the poll is over and I can see the result is quite clear - thanks you for your input, will modify my archive maps accordingly and will keep it in mind for future maps.
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Old January 9th, 2008, 06:43 AM

brummbaer brummbaer is offline
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Default Re: Tertiary roads question

It's late for the poll, but I throw my 2 cents in anyway.
why not leaving tertiary roads plain flat terrain while adding high grass/crops/leaves/rough/sand/whatever to non-roads hexes representing the country? This would make it for the look and for the MP cost where a difference is needed.
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