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March 20th, 2002, 02:36 AM
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Private
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Join Date: Aug 2001
Location: germany
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Re: Deep Space Mining
No, i do not use any mods right now. In the new game i started in a system surrounded by nebulas and asteroid systems and no good planets nearby. So i just tried remote mining and tried to do something usefull with those 200+% mineral asteroids. Right now it is not so bad, the mining ships gather ca. 1500 minerals and use 750 for maintenance (robo extractors level I); that's quite fair in this early stage of the game (30 turns played).
Anyway, that's really good ideas: to use satellites on planets with moons. I will try.
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March 20th, 2002, 02:44 AM
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Re: Deep Space Mining
quote: Originally posted by wolfen64:
that's really good ideas: to use satellites on planets with moons. I will try.
Wolfen64, dont just restrict the use of satellite based robo-miner platforms to planets with moons -like american express, the satellite miners are acceptable anywhere 
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March 19th, 2002, 06:18 PM
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Corporal
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Re: Deep Space Mining
It really does seem the only economical way to use remote mining is with large sats. Unless you perhaps put remote mining equipment on an outpost starbase to help defray maintenance costs, there doesn't seem to be any reason to use remote mining modules on any ship chassis.
Even if you put a remote miner on an escort chassis without any engines or other components, and then build the ship on the spot, it just doesn't make up for the maintenance cost.
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March 19th, 2002, 06:31 PM
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National Security Advisor
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Re: Deep Space Mining
I have found I can make a decent profit using destroyers and light cruisers. You can get 2 or 3 mining components on them. If you use them for rad's and ogranics, you can replace those facilities on your homeworld with research fac's or additional mineral mine facilities. In effect they are low tech resource converters.
I haven't tried a light cruiser with 3 mineral miners yet to see if it is cost effective. The robo mimeral comp is more expensive than the other two for some reason. That might make them still inefficent. Unless you play a race with low mainenance. Then it can be a good source of mineral income.
Usually though unless planets are sparse, as in a colonize own type/aptmosphere, the figures don't add up though.
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March 19th, 2002, 06:35 PM
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Lieutenant Colonel
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Re: Deep Space Mining
I may have to use them. The game I'm playing restricts colony planets to home type and atmosphere.
At a single location:
1. If I put two remote mineral miners on a base, will it mine twice the amount?
2. If I mix miner types on a base will it mine all three resources?
3. Will two remote mineral miners SATs mine twice the amount.
4. If I mix SAT miner types will they mine all three resources?
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March 19th, 2002, 06:39 PM
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Colonel
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Re: Deep Space Mining
true,the figures dont add up unless you build a few large satellites with robo-miners on and ship these little darlings out to the asteriods/planets you want to mine
I tried the escort chassis concept but then found a great problem when you run through the resources
the irganic/rad extractor/converter concept is a sneaky one I like and will have to try out
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March 19th, 2002, 06:42 PM
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National Security Advisor
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Re: Deep Space Mining
quote: Originally posted by Wardad:
At a single location:
1. If I put two remote mineral miners on a base, will it mine twice the amount?
2. If I mix miner types on a base will it mine all three resources?
3. Will two remote mineral miners SATs mine twice the amount.
4. If I mix SAT miner types will they mine all three resources?
1. Yes
2. Yes
3. No. You only get the mining from one vehicle of each type.
4. Yes. Since they are different types.
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