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January 10th, 2008, 01:36 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Thanked 4 Times in 4 Posts
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Re: Any One Still Playing This Game?
Fyron. I have read many posts about SE5's playability (some do like it and some do not). I have yet to read one post about it's modability!!! What do you think that could mean?  I take it to mean that the game is more user friendly to modders then players...
The hotkeys comment was a insignificant point of sarcasm. 
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January 10th, 2008, 01:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Any One Still Playing This Game?
There are tons of posts about its moddability and issues therein (but even more about UI stuff).. There are more on the more active official forums than here, though. But even so, a lot of modders send their complaints about limitations and foibles directly to Aaron, rather than post about them on the forums (which he doesn't even read). Most of the moddable nature of hte game feels rather tacked-on, as if Aaron was designing it to do exactly what he wanted, then just put a bit of interface calls in text files. A recently discussed issue (on IRC) was being unable to specify just how many fighters get launched at a time from a fighter bay (all you specify is unit type and the rate in ms one fighters is launched). Luckily we found that duplicating the ability would get us what we wanted, but it shouldn't have even been necessary with better data format design; its an artificial limitation of abilities only having two "Amount" lines. Then there were clever things like monsters that grew in power the "older" they were, that got axed when Aaron started caching component values at design time for speed purposes... You don't even want to know how much insanity I ran into working on FQM...
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January 11th, 2008, 01:41 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Any One Still Playing This Game?
Well I guess there's nothing left to say but, wait for SE6... [img]/threads/images/Graemlins/Cold.gif[/img]
Aaron can always rename it "Space Empires - A New Beginning" or "The Return of the Code" or "Space Empires Strikes Back". 
These would be some great names for SE6!
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January 12th, 2008, 05:24 AM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Any One Still Playing This Game?
As long as the game is as fun, or more fun, than SE4 (since SE5 is not very fun, in my opinion), he could call it 'Revenge of the Bananas' for all I care..
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January 12th, 2008, 01:53 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Re: Any One Still Playing This Game?
If you don't care what they name it, why even post anything until SE6 is released? 
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January 13th, 2008, 08:19 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Any One Still Playing This Game?
My point was that gameplay matters more than what he chooses to name the next version (assuming he even makes one). Are you offensive on purpose or is it just a natural gift?
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January 14th, 2008, 01:18 PM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Re: Any One Still Playing This Game?
An old Vulcan saying goes, purpose without reason is illogical. [img]/threads/images/Graemlins/icon07.gif[/img]
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January 27th, 2008, 06:14 PM
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General
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Join Date: Sep 2003
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Re: Any One Still Playing This Game?
Of course!
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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