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  #1  
Old January 11th, 2008, 12:45 PM

thatguy96 thatguy96 is offline
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Default Re: AH-64 Lethality vs. Infantry

Quote:
SGTGunn said:
True, a single 30mm HEDP burst is not going to destroy a tactically deployed squad, but what makes the gun on the AH-64 so brutally effective (and I'm sure the same could be said for similar platforms) is the accuracy of the gun and sighting system. Using thermals (which eliminates or radically reduces the effectivenss of many forms of traditional concealment for infantry i.e tall grass, light vegetation, non-thermal smoke, etc.) an AH-64 gunner can pick off inidividual soliders like a sniper, very rapidly moving from target to target. "got him, got him, got....him, got those two...and...where is, oh yep got him." Especially against any kind of weapon team - SAM, ATGM, MG - where you have 2-4 guys in a small area by virtue of the weapom system they are manning - the 30mm is sheer murder.
Agreed, but I think you get into a core game mechanic issue here. When infantry units get smaller the game assumes it more difficult to hit them within the hex (or at least this is the feeling I have always gotten), especially size 0 units like snipers. What we'd almost want is for it to stay the same and get more accurate as the target field was reduced allowing the gunner to concentrate on single targets. I would think this might not be a possibility within the game code.

Quote:
SGTGunn said:While the 70mm/2.75" Hydra/FFAR systems are not uber-accurate, they are not wildy innacurate either, and they are meant to be used as an "area" weapon - which is why they are typically fired in salvos of 2-4 rockets. HE or HEDP rockets with point detonating fuses are more of a supressing weapon, but with the airburst HE, submuntion or airbursting flechette rockets in inventory, you have very nasty troop killers.
Also true. I'd like the see the statistics on usage of anything beyond HE rockets. I was under the impression that flechette rockets had fallen into disuse and that deployment of the M255 and WDU-4/A series had become extremely limited. There's also no airburst HE to my knowledge, and I'd say that the use of the M261 submunition warhead is probably not that widespread. Regardless, in game, the rocket weapon is most likely not designed to be anything but HE.
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Old January 11th, 2008, 06:46 PM

Gooseman2448 Gooseman2448 is offline
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Default Re: AH-64 Lethality vs. Infantry

I think at the very least there should be more suppression. I don't know if the two can be adjusted separatly or not. I think the same applies to killing infantry with anything other than with infantry.

I don't think more killing is needed but, more suppression (pinned) is needed. A MBT 50m away firing everything will keep heads down if not make them run.
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Old January 12th, 2008, 03:53 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: AH-64 Lethality vs. Infantry

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Gooseman2448 said:
I don't think more killing is needed but, more suppression (pinned) is needed. A MBT 50m away firing everything will keep heads down if not make them run.
If it doesn't provoke some brave schmuck with hollow charge mine to try run into the blind spot and stick the charge somewhere
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Old January 14th, 2008, 10:24 AM

Gooseman2448 Gooseman2448 is offline
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Default Re: AH-64 Lethality vs. Infantry

Isn't that usually controlled by EXP and MOR levels?

I'm not an armor freak that thinks armor should always win. (AND I may just be completely wrong). Just seems suppression from AFVs are weak.

If you want martyrs increase the moral and experience and die for ALLAH.
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