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Old March 22nd, 2002, 07:50 PM
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LGM LGM is offline
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Default Re: Supply I component is too ineffective.

quote:
Originally posted by Suicide Junkie:
Another point:
Adding engines does NOT increase your ship's range, it just makes you burn fuel faster, and get there quicker.
No matter how many engines you add, your ships will have a maximum range of 50 squares, at which point you're outta fuel.
Solar panel and supply bays do increase your range.

That said, I quartered the size of supply bays for P&N in order to make them useful.



True, but speed is usually of the essense, especially in the early land rush stage of the game. The difference in range between a colonizer with one Supply Bay and 5 Engines and one with 2 Supply Bays and 3 Engines is something like 60 squares versus 83 squares. The different in range just is not worth it. 60% speed for 140% range.

Quartering the size of Supply Bays in the Mod seems like a good pricing point. Then the issue is pay more for the ship with the two Supply Bays or leave them off. Did you leave the metal cost alone?

[ 22 March 2002: Message edited by: LGM ]

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