.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old January 13th, 2008, 05:26 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: RPG in dominons world

If we use anything based on Dominions system, advancement would be from items, not skills. Having a Katana or an Enchanted Sword instead of a Spear would give 2-to-3 point difference. There would have to be something non-mages could learn that did more than increase attack or defence.

Tricks like disarming or tripping (D&D-inspired, I know), or perhaps innate abilities like berserk or reinvigoration or luck.

Fatigue would also be a problem - unlike Dominions battles, ones the first guys go unconscious there's no one left to kill them.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.