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January 13th, 2008, 02:29 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
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Re: Highlander - LA limited diplomacy (Taking sign
I tested it with arco, and i think armoured elephants are working nicely with indy 9, but its a bit of a gamble in the beginning, so i would vote also for indy 5.
And it does not really benefit blessers as they need also more units to fight the increased attrition. But fear/awe pods would benefit hugely from the higher indy setting.
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January 13th, 2008, 03:34 PM
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Sergeant
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Join Date: Oct 2007
Location: Magdeburg, Germany
Posts: 235
Thanks: 13
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Re: Highlander - LA limited diplomacy (Taking sign
The lower the indy strenght the faster we meet on the battlefield.
So, to stay in game longer I vote for 10
But seriously, the game master set it on 9 and setting to 5 is pretty much a change. Let's lower it a bit. 7 is my lucky number. 
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January 13th, 2008, 03:57 PM
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Private
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Join Date: Jan 2008
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Re: Highlander - LA limited diplomacy (Taking sign
Utgard - karnoza. 
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January 13th, 2008, 04:40 PM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
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Re: Highlander - LA limited diplomacy (Taking sign
I'll take Agartha if its still open.
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January 14th, 2008, 02:20 AM
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Sergeant
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Join Date: Dec 2007
Location: Staring through your window
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Re: Highlander - LA limited diplomacy (Taking sign
Quote:
ano said:
I think "indy 9" setting just gives a huge advantage to hyperbless and awake SC's strategies (which they already have, btw) making all other approaches almost inconsistent. I may be mistaken, but it seems so.
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I agree with this sentiment. That said, I have no problem playing with indy 9's, I just think that 5's are more balanced...they can still be pretty rough.
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I can has Backrub?
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January 14th, 2008, 03:30 AM
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Corporal
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Join Date: Sep 2007
Location: Mauritius Island
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Re: Highlander - LA limited diplomacy (open - 3 sl
I'd like to sign up for LA Atlantis if its not too late.
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January 14th, 2008, 10:56 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: Highlander - LA limited diplomacy (open - 3 sl
Alright, looks like we've filled up so we can go ahead and get started. We'll go ahead and use indies at 5. Glory of the Gods (multiplayer) has 274 provinces so we'll use that one unless anyone has a better suggestion. I'll ask Llamabeast to set up the game and we'll give everyone three days to get the first turn in before we start the 24 hour hostings. Once the game is up I'll post instructions on how to submit your pretenders and turns.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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January 14th, 2008, 11:04 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
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Re: Highlander - LA limited diplomacy (open - 3 sl
You are changing the indies? You know how long I have practicing at indy 9 for this game?
I would prefer to stay at the settings advertised in the game, because I have never played an indy 9 game before and it sounds interesting.
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January 14th, 2008, 11:24 AM
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Corporal
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Join Date: Jan 2008
Location: Germany
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Re: Highlander - LA limited diplomacy (open - 3 sl
I'd prefer keeping Indies at 9 as well.
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January 14th, 2008, 11:33 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Highlander - LA limited diplomacy (open - 3 sl
And I still think that something like 7 will be a good trade-off between 9 and 5. But it is definitely up to host to decide.
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