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  #1  
Old January 17th, 2008, 08:45 AM
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Edratman Edratman is offline
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Default Re: Magic Path Booster Guide

It should also be pointed out that this guide is oriented towards MP. For SP, where you are virtually assured of getting the Forge of Ancients (a global all but the most expert SP player should consider mandatory), the +1 forging ability to magic paths enormously facilitates the forging of all path boosters.

FYI, I consider the Forge mandatory for my games, thus establishing my skill level.
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Old January 17th, 2008, 01:29 PM
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Default Re: Magic Path Booster Guide

Great comments all, I'll update the guide this afternoon at work and hopefully have an update in a few hours.
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Old January 17th, 2008, 02:17 PM
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Default Re: Magic Path Booster Guide

I think it would be more clear if you add a separate section for all "diversification summons" like
- spectres (their place isn't in death but in "how to start to developp earth, water or astral magic")
- unfrozen mages (how to get earth with water/death)
- faerie queens (how to get air with nature)
- naiad (how to get nature 3, and so nature 5/6 with boosters starting with W3N1)
etc...
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