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Old March 20th, 2002, 08:40 PM
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Default Re: Order of events within a turn

Ya, I think geo is right about construction, unless possibly you order less than a full turn's worth, and the enemy ships take most of the turn to get there, and you're playing simultaneous mode ... but even then, I'm not sure.

However, orders you give to the planet (like to _launch_ existing satellites or fighters or mines) given that turn will be in orbit before they arrive (instantly in a turn-based game, or first thing during a simultaneous one).

The main change in when things happen by SE4 Version that I can think of is that in Gold the unmoving player will act first in combat, favoring the defender in warp point combats. In pre-Gold Versions, it would be in the order of the player list, so player #1 would always go first, and earlier players had an advantage in warp point battles (where ships start close enough for it to matter).

Other than that, there are several differences in the sequence of play between turn-based and strategic mode.

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