|
|
|
 |

January 21st, 2008, 06:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Need help with moding Space Empries 4 Deluxe
Quote:
Suicide Junkie said:
Warppoints are always visible, otherwise cyan and red storms would be inescapable deathtraps
|
That is hardcoded.
Storms will show up despite cloaking the sector as well.
You could make storms with an asteroids picture if you wanted, and all you would lose is the remote mining.
If you edit the systemtypes.txt, you could add real asteroids under the storm, which would give you the mining back.
__________________
Things you want:
|

January 21st, 2008, 07:51 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Need help with moding Space Empries 4 Deluxe
Is "Division of Troops" a separate unit size? If it is, you could make that unit chassis cost a huge amount of whatever resource you want to limit it by. You want it to cost more than a typical construction queue's build rate, not a typical resource facility's production.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

January 21st, 2008, 05:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Need help with moding Space Empries 4 Deluxe
Hmm...That could be an interesting addition to a mod. Ships cost minerals and radioactives, troops cost organics.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

January 21st, 2008, 08:23 PM
|
Sergeant
|
|
Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Need help with moding Space Empries 4 Deluxe
Suicide Junkie, thanks for the suggestion about Astroids. How exactly would I edit the "SystemTypes.txt" file in order to do this? Do I need to make a whole new "Astroid" type in the "StellerAbility.txt" file? I think I understand what you mean, but I'm not sure on how to do it exactly. I guess I could just easily change the Storm Pictures and make them Astroids, but I would like to keep both in the mode, and would still like to have Astroids keep ther mining capabilities.
capnq, I decided to totally restructure "Troops" in the mode. Instead of having 3 basic types of Troops, there is only one type, which is called a "Combat Unit". Combat Unites are still made up of components like Stock Troop Units, but each component will represent a segment of Ground forces. For example, you could simply add an "Infantry" component to a combat unit that is suppose to represent a Regiment of Troops. A Combat unit is capable of holding up to 12 Regiment Troops (which make a Division of Infantry or +10,000 men). You could also add other types of Components that represent other types of Ground combat units such as "Aeriol Squadrons" (basically Planet based Fighter craft) or Military Special Forces (highly trained Infantry). Organics would make up the bulk of the cost with "Combat Units" to represent all the Troops/support personel you need to train, feed, and equip with.
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
|

January 21st, 2008, 10:00 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Need help with moding Space Empries 4 Deluxe
The idea is to make a new type of sector which is a storm, but has an asteroids picture. It should always have cloaking. Copy & edit an entry from sectortypes.txt
Then in systemtypes, call for some of those new storms, with random locations, but also add a normal asteroid field with "same as X" for its location, where X is the storm.
Copy & edit the existing entries here as well.
__________________
Things you want:
|

January 22nd, 2008, 03:09 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Need help with moding Space Empries 4 Deluxe
Why would you go to all that trouble when you can just add the sight obscuration ability to asteroids in StellarAbilityTypes.txt?
|

January 22nd, 2008, 03:55 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Need help with moding Space Empries 4 Deluxe
Well, it was claimed that he couldn't see the asteroids after that.
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|