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  #1  
Old January 21st, 2008, 06:11 AM
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Default Re: Need help with moding Space Empries 4 Deluxe

Quote:
Suicide Junkie said:
Warppoints are always visible, otherwise cyan and red storms would be inescapable deathtraps
That is hardcoded.


Storms will show up despite cloaking the sector as well.
You could make storms with an asteroids picture if you wanted, and all you would lose is the remote mining.

If you edit the systemtypes.txt, you could add real asteroids under the storm, which would give you the mining back.
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Old January 21st, 2008, 07:51 AM
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Default Re: Need help with moding Space Empries 4 Deluxe

Is "Division of Troops" a separate unit size? If it is, you could make that unit chassis cost a huge amount of whatever resource you want to limit it by. You want it to cost more than a typical construction queue's build rate, not a typical resource facility's production.
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Old January 21st, 2008, 05:38 PM
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Default Re: Need help with moding Space Empries 4 Deluxe

Hmm...That could be an interesting addition to a mod. Ships cost minerals and radioactives, troops cost organics.
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Old January 21st, 2008, 08:23 PM

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Default Re: Need help with moding Space Empries 4 Deluxe

Suicide Junkie, thanks for the suggestion about Astroids. How exactly would I edit the "SystemTypes.txt" file in order to do this? Do I need to make a whole new "Astroid" type in the "StellerAbility.txt" file? I think I understand what you mean, but I'm not sure on how to do it exactly. I guess I could just easily change the Storm Pictures and make them Astroids, but I would like to keep both in the mode, and would still like to have Astroids keep ther mining capabilities.

capnq, I decided to totally restructure "Troops" in the mode. Instead of having 3 basic types of Troops, there is only one type, which is called a "Combat Unit". Combat Unites are still made up of components like Stock Troop Units, but each component will represent a segment of Ground forces. For example, you could simply add an "Infantry" component to a combat unit that is suppose to represent a Regiment of Troops. A Combat unit is capable of holding up to 12 Regiment Troops (which make a Division of Infantry or +10,000 men). You could also add other types of Components that represent other types of Ground combat units such as "Aeriol Squadrons" (basically Planet based Fighter craft) or Military Special Forces (highly trained Infantry). Organics would make up the bulk of the cost with "Combat Units" to represent all the Troops/support personel you need to train, feed, and equip with.
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Old January 21st, 2008, 10:00 PM
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Default Re: Need help with moding Space Empries 4 Deluxe

The idea is to make a new type of sector which is a storm, but has an asteroids picture. It should always have cloaking. Copy & edit an entry from sectortypes.txt

Then in systemtypes, call for some of those new storms, with random locations, but also add a normal asteroid field with "same as X" for its location, where X is the storm.
Copy & edit the existing entries here as well.
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Old January 22nd, 2008, 03:09 PM
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Default Re: Need help with moding Space Empries 4 Deluxe

Why would you go to all that trouble when you can just add the sight obscuration ability to asteroids in StellarAbilityTypes.txt?
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  #7  
Old January 22nd, 2008, 03:55 PM
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Default Re: Need help with moding Space Empries 4 Deluxe

Well, it was claimed that he couldn't see the asteroids after that.
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