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January 21st, 2008, 08:23 PM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
Thanks: 0
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Re: Need help with moding Space Empries 4 Deluxe
Suicide Junkie, thanks for the suggestion about Astroids. How exactly would I edit the "SystemTypes.txt" file in order to do this? Do I need to make a whole new "Astroid" type in the "StellerAbility.txt" file? I think I understand what you mean, but I'm not sure on how to do it exactly. I guess I could just easily change the Storm Pictures and make them Astroids, but I would like to keep both in the mode, and would still like to have Astroids keep ther mining capabilities.
capnq, I decided to totally restructure "Troops" in the mode. Instead of having 3 basic types of Troops, there is only one type, which is called a "Combat Unit". Combat Unites are still made up of components like Stock Troop Units, but each component will represent a segment of Ground forces. For example, you could simply add an "Infantry" component to a combat unit that is suppose to represent a Regiment of Troops. A Combat unit is capable of holding up to 12 Regiment Troops (which make a Division of Infantry or +10,000 men). You could also add other types of Components that represent other types of Ground combat units such as "Aeriol Squadrons" (basically Planet based Fighter craft) or Military Special Forces (highly trained Infantry). Organics would make up the bulk of the cost with "Combat Units" to represent all the Troops/support personel you need to train, feed, and equip with.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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