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January 24th, 2008, 08:44 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 30
Whoo Hoo! Go, Morkilus! Go! 
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January 25th, 2008, 09:09 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 31
Turn 31 is out.
Deadline is Sunday night at 9:00 pm Boston time.
Pasha
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January 25th, 2008, 08:07 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 31
Hmm I have tons of vanjarls.. sending them up against whole armies didn't seem like such a good idea to me untill now though... I'll look into it..
another thing.. WTF am I supposed to do with volva's in battle... I mostly intended them to research but now they seem to enter battle now and then I don't see them doing much usefull (nor in the future)
Anyway
SOMEONE SHOULD HELP ME STOP ATLANTIS and man.. I can't take on the 2 largest nations (MAN/ATLANTIS) on my own...
atlantis is largish now.. kill the fishies...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 25th, 2008, 09:25 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Turn 31
Im still trying to finish the extinction of the mammoths. Ice did it a lot better than my short swords...
I need more zombies.
__________________
"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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January 25th, 2008, 11:18 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Turn 31
Wanted to let you guys know that I will be away all next week. I am currently looking for a sub. Hopefully should have it covered.
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January 25th, 2008, 11:58 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Turn 31
well, back when troops were more valuable, i'd use volva's to etherealize a squad of shapeshifters. a few squads of etherealized shapeshifters has great staying power against anything mundane.
one volva per squad of ten or so.
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January 26th, 2008, 01:16 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 31
OK, now I am started to get pissed. Midgard is not dead, and is not, from what I know, on the verge of death. Is he suffering defeats? Absolutely. It is not like I haven't lost a lot of troops myself. Hell, I bet I probably lost more mages. I am willing to give Midgard pointers, but not while he is still in the game. Also keep in mind Midgard isn't some helpless, poor nation here. He was one of the most, if not the most, powerful nations for a while. Moreover, he has cried wolf since the beginning. Midgard will probably complain next turn about being double teamed just as he continually has, every turn. Don't let that get to you. Of course he will make everything sound horrible; he doesn't want to be destroyed.
Midgard is losing against me, but it hasn't been just a walk in the park for me. In one battle for instance, if his side would have had one more turn, I would have lost. So please, unless you are in this war or in the region, stop interfering.
__________________
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