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				January 25th, 2008, 02:17 AM
			
			
			
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				 Re: Guide to communions 
 Ok, I must have somehow tested it poorly then. That's very powerful! |  
	
		
	
	
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				January 25th, 2008, 06:44 AM
			
			
			
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				 Re: Guide to communions 
 Baalz: 
I guess Phoenix Pyre, not Phoenix Power as a way to suicide your mages   |  
	
		
	
	
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				January 25th, 2008, 07:34 AM
			
			
			
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				 Re: Guide to communions 
 A bit of an exploit with communion : magic items auto-casting spells worn by communion members equipped with matrixes affect the other member of the communion.
 In my case, a mage with a copper plate and and crystal matrix made the other communion members (matrixes too) have charge body at the beginning of the battle. Other items would certainly do the same (crystal shield for example, which auto-cast power of the spheres, ring of regeneration too).
 
 I don't know if it works only for mages members of the communion before the start of the battle (matrixes), of if it works with members joining the communion on turn 1 (communion master and communion slave spells). Or if it works with non mages (a tug with a crystal matrix getting buffed by the mages's items).
 
 It's an exploit in my opinion, so I didn't investigate it further. People with less ... morals ... might want to give it a try.
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				January 25th, 2008, 08:25 AM
			
			
			
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				 Re: Guide to communions 
 That can be done without items, simply by casting a spell with range: personal. A Master casting Power of the Spheres will give the effect to all slaves on the battlefield. |  
	
		
	
	
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				January 25th, 2008, 08:49 AM
			
			
			
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				 Re: Guide to communions 
 Nice guide! 
 A theoretical question: A blood equivalent of a reverse communion. Let's say...a handful of Mictlanese mages, and some leaders. They go into Sabbath, with Reivinvigoration and all that. Then...the Master casts Hellpower. Now, will the chance of Horrors popping in be calculated as if all the mages had cast this spell, or as if just the master had cast the spell? In other words, does the chance of horrors popping in multiply with communions/sabbaths? I imagine Sabbath/communion + Hellpower could result in insane magepower, and since it gives such a huge boost it would sizeably cut down the fatigue burden of slaves...let's say we have a bunch of Rain Priests and uh oh hmmm High Priests Of The Sun as slaves. We got the magical mass destruction spells of evocation and so on. For masters, we got a HPOTS, a Priest King and a Moon Priest. They go into communion. HPOTS casts Summon Hellpower, the next one Casts Reinvigoration, Priest King casts Eagle Eyes and other nature buffs, Moon Priest uses Power of the Spheres and Astral buffs...now we have a bunch of Rain Priests and Sun Priests with +3 to all paths, increased precision, buffs etc. That is an INSANE boost. Not to mention the masters... I wonder how soon and how bad horrors would come in. Maybe some decent (magical, blessed?) bodyguards could fend them off...if not, it could be used as a kamikaze communion of sorts. If using moon priests you could use regular communion, save some bloodslaves...with Hellpower & Power of the Spheres and maybe some booster items your Master(s) could be up in Master Enslave levels, or maybe beyond...
 
 Someone has to test this. It might be insanely powerful, or then just a suicide.
 
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				January 25th, 2008, 09:08 AM
			
			
			
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				 Re: Guide to communions 
 You could start it with a few castings of Astral Geysers, horror-marking enemy units.
 I think horrors would, indeed, come. Phoenix Pyre, as an example, makes the caster explode and reincarnate upon death - but both caster and slaves are affected. Similarly, Hell Power gives the caster +2 magic and gives 20% chance of horror attack. I presume both effects also affect the slaves. They are part of the same spell. Otherwise, it'd be like Phoenix Pyre bringing the dead slaves back, without explosion or fatigue. You shouldn't get one without the other.
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				January 25th, 2008, 09:13 AM
			
			
			
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				 Re: Guide to communions 
 Endoperez:
 From what I've seen Phoenix Pyre makes communion explode and not reincarnate. Probably because of fatigue
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				January 25th, 2008, 09:18 AM
			
			
			
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				 Re: Guide to communions 
 
	Quote: 
	
		| Endoperez said: You could start it with a few castings of Astral Geysers, horror-marking enemy units.
 
 I think horrors would, indeed, come. Phoenix Pyre, as an example, makes the caster explode and reincarnate upon death - but both caster and slaves are affected. Similarly, Hell Power gives the caster +2 magic and gives 20% chance of horror attack. I presume both effects also affect the slaves. They are part of the same spell. Otherwise, it'd be like Phoenix Pyre bringing the dead slaves back, without explosion or fatigue. You shouldn't get one without the other.
 
 |  Yeah, but we'll never know for sure unless we/I test it. Also, would horror marking actualy make the horrors prioritize enemy units? Oh joy.    That would make it a neat ultimate sadistic and hilarious kamikaze (maybe not if you got Returning) sabbath.
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				January 25th, 2008, 08:38 AM
			
			
			
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				 Re: Guide to communions 
 
	Quote: 
	
		| Yrkoon said: A bit of an exploit with communion : magic items auto-casting spells worn by communion members equipped with matrixes affect the other member of the communion.
 
 In my case, a mage with a copper plate and and crystal matrix made the other communion members (matrixes too) have charge body at the beginning of the battle. Other items would certainly do the same (crystal shield for example, which auto-cast power of the spheres, ring of regeneration too).
 ...
 
 |  Not the ring of regen.  Only "Charge Body" is auto-cast in the battle, resistances and regeneration are persistent outside battles.  I don't know about the shield though.
 
If you had a big enough mass of slaves to spread out the casting fatigue, Hell Power followed by Returning might be fun to try sometime.  Or would all the slaves have a 20% chance per round of being attacked by horrors too?
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