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January 26th, 2008, 12:33 AM
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Sergeant
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Re: Using Independent Farsummon for modding (quest
Er, yes, I meant indep. farsummons.
In any case, my hypothesis is incorrect. Indep farsummoning wolves brings no werewolf or leader of any kind either. *shrugs*
I'm going to have to agree with you about it being a bug, so by all means feel free to submit it.
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January 26th, 2008, 02:19 AM
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Major General
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Join Date: Feb 2005
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Re: Using Independent Farsummon for modding (quest
Try setting the #nreff to 1 - do you get a leader?
If so, you should be able to work around this in 8.1X using #nextspell.
A kludge would be to use #nextspell to summon a single longdead horseman, who would, I believe, come with a wraithlord to lead the shadows.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 26th, 2008, 03:09 AM
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Sergeant
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Re: Using Independent Farsummon for modding (quest
Tried it. For a wolf, and a neifel giant... and nope. Just one lone unit.
Hmm.... Perhaps combining a indep. farsummon + #nextspell regular farsummon (for the leader)? The question is, would those be under your control or not?
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January 26th, 2008, 01:02 PM
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Re: Using Independent Farsummon for modding (quest
The regular farsummon leader would be under your control, and would fight against the indies (except that the indies would flee.)
Are you sure it was a unit and not a leader? Did it rout immediately? I don't really have time to mess with this right now, but if there's no workaround, I'd say it counts as a bug.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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January 26th, 2008, 04:03 PM
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Re: Using Independent Farsummon for modding (quest
No leader spawns in the indy farsummon, which causes the route.
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January 26th, 2008, 05:04 PM
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Sergeant
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Re: Using Independent Farsummon for modding (quest
Actually, for me, they didn't route, even without a leader. Whether it was a group of pirates, a group of wolves, one wolf, or one Neifel giant. And Yes, I can differentiate between a leader and a regular unit.
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January 26th, 2008, 05:36 PM
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Re: Using Independent Farsummon for modding (quest
Ah, I bet I know why. My undead pirates route due to lack of undead leadership.
Your guys don't route because they are not special units.
This gives me some options to use the indy farsummon atleast 
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