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January 26th, 2008, 07:50 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: MA team game for new players, new thread
We all fight sooner or later and I have no regrets about attacking you sooner given your ability to reanimate hordes of longdead.
If you want diplomacy then offer something up. I am all ears.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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January 26th, 2008, 08:03 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: MA team game for new players, new thread
Networkingguru:
But if he wins he can only benefit from the war. More gold, more gem income, more mages to recruit, safe border... So use your diplomacy, there are other players on the map that may want to help you. Or him.
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January 26th, 2008, 08:23 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: MA team game for new players, new thread
Quote:
Zeldor said:
Networkingguru:
But if he wins he can only benefit from the war. More gold, more gem income, more mages to recruit, safe border... So use your diplomacy, there are other players on the map that may want to help you. Or him.
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Actually, no. Look at the score chart, I have very few territories, mostly due to the war. He is even worse off, I believe. He would have benefited more by attacking the indy provinces. Anyhow, I am reasonably sure I can win the war, that isn't the issue. The issue is that while I am gaining 4-5 provinces from this senseless conflict, I am potentially losing many more indy provinces because the units that would be expanding into that area are busy fighting elsewhere. Also, research will suffer due to my GT's having to reanimate constantly instead of researching. Any way you slice it, this is a no win situation on a map this large. Whoever wins will just be next in line to be steamrolled by someone who didn't waste their initial turns bickering over 5 provinces.
/rant
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January 27th, 2008, 02:44 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: llamaserver
Darn. I didn't realise that Llamaserver wouldn't take two 2h fies in one email.
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January 27th, 2008, 06:37 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: llamaserver
Why would you send two 2h files? Are they for two different games?
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January 27th, 2008, 07:16 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: llamaserver
Yup - this one and KingOfTheIsle. My guess is it took the one for KotI because Bandar Log comes alphabetically before Pythium.
I can only blame myself - I left it late sending the turns in, so I hurried and sent both files in one mail, then didn't wait up to check for the response from Llamaserver.
It's cost me enough in lost opportunities to make sure I don't do it again, though.
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January 27th, 2008, 07:18 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: llamaserver
I have just realized that Arcoscephale has already 4 stales. That isn't right.
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