.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old January 28th, 2008, 01:26 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Ulm Reborn is completely unlike the traditional Ulm in terms of how the gameplay feels. It's mainly the storyline (I think) that requires it to be Ulm. It's very cool in my opinion, and won the only all-mod game I've played. Sylvania is very high-fantasy Elvish, and might still be overpowered
Reply With Quote
  #2  
Old January 29th, 2008, 04:34 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

I don't think any of my MA nations meet your criteria.

I think Alugra by Burnsaber is well worth a go in MA.
Reply With Quote
  #3  
Old January 30th, 2008, 11:04 PM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Quote:
Sombre said:
I don't think any of my MA nations meet your criteria.

I think Alugra by Burnsaber is well worth a go in MA.
What about your Agra Dis?

Anyone played Alugra in MP before?

As far as why I'm not looking for nations derived from other materials... I suppose it's just a personal preference. I like truly unique things. It's the same reason I don't read fan fiction or care for fan drawn art. I'm sure the modded nations are well done - but they don't really hold that much appeal to me.

I'd be willing to host an MP test game of truly *unique* modded nations...
Reply With Quote
  #4  
Old January 31st, 2008, 05:29 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Arga Dis is arguably derivative of 300/Arcoscephale.
Reply With Quote
  #5  
Old January 31st, 2008, 06:09 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Arga Dis is *greek*. It has very little resemblance (other than in sensibility) to 300.

Assuming that Velusion and I share similar standards - a new, German-themed nation named, say, Teutanion, would not be derivative of Ulm.

"Ulm Reborn" is derivative of Ulm
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #6  
Old January 31st, 2008, 07:20 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Depraved inbred Augurs, red and gold / blood and bronze colour theme, special hoplite shields and shield bashing.

There's a fair bit of 300 in there.
Reply With Quote
  #7  
Old January 31st, 2008, 07:52 PM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

How bout the MA holburgs? Underpowered true, but not derivitive and well play tested.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #8  
Old February 1st, 2008, 12:13 AM
Velusion's Avatar

Velusion Velusion is offline
Colonel
 
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
Velusion is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Quote:
Sombre said:
Depraved inbred Augurs, red and gold / blood and bronze colour theme, special hoplite shields and shield bashing.

There's a fair bit of 300 in there.
Well 300 is really just idealized spartan history. Giving your mod the theme of old sparta drenched in blood is pretty cool. I actually didn't think of 300 when I was playing with the mod - I thought you just took the militaristic spartan history to it's logical conclusion (blood magic).

And I agree with DrP... re-imagining ancient historical cultures/nations with magic fantastical themes can still produce very original mods(depending on how it is done) - but I would rather not play a "version" (however cool) of an already existing dom3 nation.

The Tombkings mod was very well done as well. Since it is quite different than the fantasy world is it derived from have you (llama) ever thought of completely separating it and making it almost wholly original? The way you talked it doesn't sound like it would be that hard...
Reply With Quote
  #9  
Old February 2nd, 2008, 11:17 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Which Mod Nations are Ready for Prime Time?

Quote:
Velusion said:
Quote:
Sombre said:
I don't think any of my MA nations meet your criteria.

I think Alugra by Burnsaber is well worth a go in MA.
What about your Agra Dis?

Anyone played Alugra in MP before?

As far as why I'm not looking for nations derived from other materials... I suppose it's just a personal preference. I like truly unique things. It's the same reason I don't read fan fiction or care for fan drawn art. I'm sure the modded nations are well done - but they don't really hold that much appeal to me.

I'd be willing to host an MP test game of truly *unique* modded nations...
Hi all! Althought I'm serving my country, they're nice enough to give vacations from time to time. I'm keeping a eye on my "babies" with great intrest. It will be really intresting to see what will QM do with "burning heroes".

But, about Alugra. I think that it's close to being balanced, but it needs testing. It has quite odd gameplay and perhaps numerical balance analysis might not work. I did play a small duel with Folket, but unfortunatley it had to be ended premately and didn't provide much data. If you want my honest opinion, you shouldn't include it in the game since there is a chance that it's too overpowered and spoil the fun a bit. It would be really awesome if someone would be intrested enough to do a couple of quick games with Alugra and reporting to me (or tweak the mod themselves, I really don't mind). Then I could tweak the mod during my next vacation.

Don't know if you'd personally like it thought, Velusion. It has a lot of references to super-hero mythoes (althought they came after I had done the main concept).
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #10  
Old February 2nd, 2008, 01:02 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Which Mod Nations are Ready for Prime Time?

Quote:
The Tombkings mod was very well done as well. Since it is quite different than the fantasy world is it derived from have you (llama) ever thought of completely separating it and making it almost wholly original? The way you talked it doesn't sound like it would be that hard...
Yeah, I did think about that quite a lot while I was working on it. Believe it or not, the main thing that stopped me was that I couldn't think of an alternative name for the place that sounded as cool as Nehekhara! Also the Ushabti and the Tomb Scorpion (Bone Scorpion in mine) are very Games Workshop, and not things I would have come up with myself (nor are they derived from Egyptian mythology so far as I can tell). So it's definitely not just a remake of the Warhammer nation, it has more differences than similarities - but at the same time I really can't claim it's wholly original.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.