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January 29th, 2008, 11:53 AM
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Major General
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Re: Bogarus Quick Guide
Had a quick game with Bogarus and there troops suck big time!
Indi heavy infantry managed to defeat my massed hordes Voi archers protected by Peshti spearmen 4 turns in a row. Just expanding through indies is hard with Bogarus troops.
I agree with Dr.P, a awake SC is a virtual must. If I was in a MP and Bogarus was my neighbour, guess who I would attack first? Bogarus may become even more a favourite target for an early kill then Ulm.
Not sure about the sloth 3, I think you need resources to recruit your one and only decent troop type Malaia Druzhina. Those guys are decent, them plus a awake SC should keep you safe in the early game until you get your excellent magic and research going.
Mid/late game Bogarus will become a nation of summoned troops backed by powerful magic, with lots of options.
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January 29th, 2008, 12:45 PM
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Re: Bogarus Quick Guide
But LA gives much smaller gem income, so it may be really hard. Especially against Mictlan and Ermor. And that spells attacking water will work only against R'lyeh, and you would need to really amass them to beat R'lyeh. If they were insanity-resistant it would be nice.
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January 29th, 2008, 01:21 PM
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Re: Bogarus Quick Guide
Simargl should not have falchion, and IIRC we lowered patrol to 10 in the last version. Seems to have been neglected by the compilator
Bogarus have quite good PD I think. Might compensate a bit for early weakness in troops.
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January 29th, 2008, 01:56 PM
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Re: Bogarus Quick Guide
I haven't played around too much with blood vengeance, how effective is it at +0? Does this just mean a unit has to make an unmodified MR roll to successfully do damage? Those angels are blessable and can join sabbaths, even without hands I wonder if you could do something interesting with them. They wouldn't need to really attack to do damage with that blood vengeance. With regeneration (bless), iron skin, mistform and fireshield (plus several other buffs if you're feeling extravagant) it seems like they'd be pretty effective at just running up and being attacked. Might not be a terrible way to use your blood hunters when attacked.
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January 29th, 2008, 02:15 PM
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Re: Bogarus Quick Guide
Baalz:
Do they have enough HP to survive long enough for regen to work?
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January 29th, 2008, 02:18 PM
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Sergeant
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Re: Bogarus Quick Guide
If my memory serves they have 9 HP and no protection. The blood vengeance aspect looks tempting, but in my own experience that won't get you far.
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January 29th, 2008, 02:25 PM
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Re: Bogarus Quick Guide
Blood vengeance: will reduce the amount of hits they take
Iron skin: 20 protection will stop a decent amount of attacks from dealing any damage (depending, of course, on what they're fighting)
Mistform: those attacks that do land will only deal 1 damage
You'd have to have several of them for this type of tactic to make any sense, so you're talking about a group of them, not a single guy who's quickly surrounded. So...depending on what you're facing it seems likely they're only getting hit for damage a couple times a round, and each hit is just doing 1 damage. With a little bit of regeneration this turns them into something that requires a specific counter.
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January 29th, 2008, 02:29 PM
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Re: Bogarus Quick Guide
Baalz:
But when they are not hit hit blood vengeance won't do any damage. And doesn't damage from it depend on how much damage they receive? And they can still die from smites and spells.
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January 29th, 2008, 02:39 PM
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Re: Bogarus Quick Guide
As I said, I haven't played around with BV much so I'm not sure how it's resolved but my thought was that if you fail the MR roll you attack yourself - so for instance casting a fire spell at a fire immune guy with BV could still hurt you. I may be wrong on that though.
And yes, of course they can go down to spells and smites, though with the blood vengeance and ability to be buffed with lighting, fire and cold immunity, luck, etc. seems like they'd be more resistant to that than most.
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