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January 30th, 2008, 01:28 AM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Skavenblight Falls
Neither Air Queens nor Golems eat bananas and are therefore helpless against the might of Bandar Log! SCs are for smacking newbs and and intimidating the feint of heart, you are gunna have to send a real army to finish me off.
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January 30th, 2008, 07:44 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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The Seers Speak from the Grave -Tidings of DOOM
There appears there might be an issue with Ulm Reborn and the new patch v3.14 (there certainly is an issue on my Windows machine).
Posting here in case llamabeast hasn't got my PM - so read your PM llamabeast, before the game hosts. The Grey Seers predict disaster (or at least annoyance) if game hosts but do not have time to test prediction before bedtime.
The Seers also predict that Sombre and llamabeast will have solved all, or at least come up with a relatively painless work around, in the near future. All bow before the greatness of the seers of Skavenblight.
I return also to blow rasperries at Man as it is now something of a reflex whenever I look at this thread 
I do note that you are still in the game whilst I am present only in a rather insubstantial manner, being completely defeated and all. So kudos to you Alneyan
Edited to demonstrate that Engish is probably my first language and clarity, but not spelling or grammar. Off to get second industrial strength nightcap. Cheers all.
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January 31st, 2008, 08:08 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: The Seers Speak from the Grave -Tidings of DOO
Thanks Digress, I will look into it.
I've postponed hosting by 7 hours to let me and Alneyan get our turns in.
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January 31st, 2008, 05:21 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: The Seers Speak from the Grave -Tidings of DOO
Turn's in. Sorry, my weekday schedule was pretty messed up this week.
I shall not comment on my turn, but it seems the bulk of the Ulm hammer is striking in the north. I'll helpfully point out that I'm an idiot for assuming all MR items were +4, but I stand by my point about Crumble: it did no damage whatsoever to my defenders, and I'm pretty sure Ulm has the stronger army (then again, my Tower Guards do balance the scales in my favor)... Either way, you should get a message along the lines of 'the defenders are repairing the walls faster than we can damage them', if I'm indeed winning the strength contest.
Unless it has been fixed since the early days of Dom 3, Crumble just doesn't work unless you're sieging the castle already (back then, Iron Walls and its cousin spell didn't work at all). In any event, you're not getting into my castle unless I allow you to do so... Nature doesn't have great summons, but Animal Horde means I'm siege-proof. Go away and bother someone else.
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January 31st, 2008, 07:45 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: The Seers Speak from the Grave -Tidings of DOO
What can I say, except 'bleh'? I've taken a couple random Ulmish provinces, lost a couple random Manx provinces, diseased some more 170 random troops, and our respective armies are doing a great job at avoiding any actual battle at all costs. Ulm's skirmishers left my capital and decided to siege some random fort instead, while my skirmishers are trying to siege Skaven's capital... mmh, it's a place of bad luck, I think.
I've still got the Gargoyle on my back, and Ulm still has the Forge up and running, and I still don't think I can actually go on the offensive against the Ulmish hordes. I do not have any clever idea to turn the tables, so I'm looking up for the cavalry to charge in and win the day. You got that, T'ien Ch'i?
Actually, I think I've got a pretty good idea... A random event just gave me a Skull Talisman, which shall be the cornerstone of my counterstrike. Beware!
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January 31st, 2008, 07:55 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: The Seers Speak from the Grave -Tidings of DOO
Largely my feelings too. In the South it was a turn of stalemate. Lots of irritations for both of us, nicking each other's provinces without any actual battles. I actually would have stayed at your capital for a big fight, but from your last post I got the impression you were going to sit tight forever until all my troops died of disease, so I decided to capture a neighbouring fort for a bit of good quality Chalice time. However, if you are up for a fight, then we shall have one this turn - I can't get inside your fort before you attack me.
In Bandar nothing happened. My SCs claimed a couple more provinces. Considering Tyrant's comment about SCs above I wonder whether my original plan to attack Man and TC mainly with armies, and Bandar mainly with SCs was a good one.
Finally in T'ien Ch'i there was a little more drama. I saw TC's large army coming towards one of my forts and plonked my Fire King down in his path. Alas, I misjudged again... despite a high MR (22, 21 in TC's dominion) he was quickly paralyzed and repeatedly killed. Ugh, two Fire Kings down out of two, and that really is a horrible amount of elemental royalty I've lost now. However TC continues to lose land to an annoying army of mine that's circling his capital, while my Massive Force approaches from the South. Unfortunately my Massive Force is also now diseased - who did that then, eh? Disease everywhere. All my armies are diseased now, it's quite annoying.
Also the spy situation has become ridiculous (see the attachment). Spies go home!
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January 31st, 2008, 08:15 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: The Seers Speak from the Grave -Tidings of DOO
Well, I'm moody, so I wouldn't infer too much from my messages. That, and it's not as if I had any clever Grand Strategy to take you down. (At least I can actually survive on my own now... that's much more than I could've said twenty turns ago)
Oh, and I almost forgot: can I have another 24 hours extension, just in case? I can take my turn in time, but I might have to concert with T'ien Ch'i before making a Big Mistake. (Of course, you wouldn't know about those problems, being the obligatory heartless, vilainous Evil Empire that you are)
On an unrelated note, please, pretty please, take down Bandar and T'ien Ch'i before Man. I think you owe me the right of going down last. (I love raspberries, Skaven, so keep them coming... especially as they turned out to be Air gems last time)
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