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  #1  
Old January 31st, 2008, 07:04 PM
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Default Re: Formula for calculating overtaxation?

AFAIK Move and Patrol was designed so you can move an army into a province with a castle and have that army defend that castle (from the outside, that is.) on the same turn. (unlike the default behavior where they would just hide inside the castle if attacked on the same turn.)
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  #2  
Old February 1st, 2008, 06:03 AM
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Default Re: Formula for calculating overtaxation?

and there is a formula for under taxation ?
ie 0% taxes (and blood hunt...)
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Old February 1st, 2008, 06:18 AM
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Default Re: Formula for calculating overtaxation?

Each 10% less tax reduces unrest by 3. So 0% tax reduces unrest by 30 each turn.

But, unrest also falls naturally to zero if you force taxation to 100%; it falls at about one point a turn, with random fluctuations. I saw this with both Order 3 and Turmoil 3, so I don't think scales matter (though it's much easier to do a test with Order 3, since random events aren't coming along so often).
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Old February 1st, 2008, 06:57 AM

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Default Re: Formula for calculating overtaxation?

I believe friendly dominion lowers unrest a bit each turn, so that's probably the cause of the slow decrease you saw vfb. I'm certain that enemy dominion raises unrest, so it would balance nicely.
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Old February 1st, 2008, 08:01 AM
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Default Re: Formula for calculating overtaxation?

Thanks Micah! You've solved one of the mysteries of the game for me! From now on, I'll definitely stop allowing tax to fall to 90% when my capital has 1 or 2 unrest.

Edit: So, I looked through all my games, to see where I could optimize by forcing tax to 100 where it's currently at 90 because of 1 or 2 unrest ... and they are all negative dominion provinces. Bah . At least I understand how this works now.
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Old February 1st, 2008, 02:16 PM
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Default Re: Formula for calculating overtaxation?

Quote:
vfb said:
Thanks Micah! You've solved one of the mysteries of the game for me! From now on, I'll definitely stop allowing tax to fall to 90% when my capital has 1 or 2 unrest.
Haha, yeah that's the kind of micromanagement I'm talking about. Very good info though.
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