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Old February 1st, 2008, 06:18 AM
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Default Re: Formula for calculating overtaxation?

Each 10% less tax reduces unrest by 3. So 0% tax reduces unrest by 30 each turn.

But, unrest also falls naturally to zero if you force taxation to 100%; it falls at about one point a turn, with random fluctuations. I saw this with both Order 3 and Turmoil 3, so I don't think scales matter (though it's much easier to do a test with Order 3, since random events aren't coming along so often).
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