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  #1  
Old March 22nd, 2002, 11:20 PM
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Default Re: Saving ship designs, research plans

Are you sure you haven't turned on the ship design minister?
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Old March 22nd, 2002, 11:37 PM

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Default Re: Saving ship designs, research plans

quote:
Originally posted by Suicide Junkie:
Are you sure you haven't turned on the ship design minister?


LOL. But there is an interesting idea: Has anyone customized a set of AI files so it produces the designs you like? Then you play with with the design minister on and can sit back knowing that whenever you go to build a ship the designs will always be the designs you like best for your current tech situation.
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Old March 22nd, 2002, 11:48 PM

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Default Re: Saving ship designs, research plans

PsychoTechFreak,

Yes, the ships / units / etc show up "greyed out". They are listed but you can't access them.

Oh, and I have a Space Yard Base for the start of a game.
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Old March 23rd, 2002, 01:51 AM

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Default Re: Saving ship designs, research plans

I'm intrigued - why a colony ship with 3 engines?
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Old March 23rd, 2002, 02:39 AM

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Default Re: Saving ship designs, research plans

quote:
Originally posted by derb:
I'm intrigued - why a colony ship with 3 engines?


I dunno 'bout anyone else, but I build 3 engine colony ships and use 'em for local system colonization. They're cheap, I can build 'em in 2 standard build turns at a lvl I SY. And 3 move points is acceptable (IMO) in the local system....
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Old March 23rd, 2002, 03:00 AM
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Default Re: Saving ship designs, research plans

I also use 3 engine colony ships. The important thing to me (at least most of the time) in early game is to get the ships built. They'll get there in max 4 turns in intra-system travel, and that's not a major difference. Especially in Proportions mod.
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