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  #61  
Old January 30th, 2008, 11:45 PM
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Default Re: Bogarus Rises! Dominions 3.14 Now Available!

Quote:
Endoperez said:

It's a bug with the Sacred Hydras of LA Pythium, Serpent Cult. All secondshape forms of their Hydra weren't correctly linked, so that if they got enough damage (I'm not sure if it was after the first head died, or after several) they changed into one of the shapes of the NON-sacred hydra. That means that after the battle, they got back to full non-sacred hydra hp, and lost sacred forever. This is the bug that was fixed, with no effect on Sauromatia/MA Pythium.
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  #62  
Old February 3rd, 2008, 06:52 PM

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Default 3.14 Bug Fixes?

Also doesn't say anything about T'ien Ch'i national anti-aging spell being fixed - it adds years to age instead of subtracting them!
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  #63  
Old February 24th, 2008, 02:12 AM

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Default Re: 3.14 Bug Fixes?

I may have missed this somewhere but, does this patch cover all of the previous patches or do I need to download them all in order?

Sorry, I am new to this...
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  #64  
Old February 24th, 2008, 02:38 AM
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Default Re: 3.14 Bug Fixes?

It should cover all of the previous patches.
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  #65  
Old February 25th, 2008, 07:42 AM

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Default Re: 3.14 Bug Fixes?

Just wanted to add that the graphics in Bogarus are really top notch and I like the fact they're a little different from the rest of the basegame graphics because it gives the nation a unique flavour.
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  #66  
Old March 17th, 2008, 09:35 AM
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Default Some notes

Firstly, the appearance of Russian folklore-based faction is certainly fun. Especially for those who know that there very few sources on this folklore, and those that exist are usually from later periods. I was certainly very pleased by Simargl (accidentally, it WAS sometimes depicted armed with scimitar!) and various lady birds!
However, some other things give impression that it's really a project for 2 (or more) factions from a different time periods. For example, Druzhina cavalry is certainly from a "heroic Age" (historically, it existed in 10th-14th centuries, and in legends it is mostly related to Knyaz Vladimir Krasnoe Solnyshko ("The Red Sun") - a character based on rulers of 10th - Vladimir Svyatoslavitch and 12th - Vladimir Monomach - centuries), while sectants such as Khlysts appeared after 17th century (accidentally, Skoptzy was quite another subsect, while the most famous Khlyst was Grigorij Rasputin - "lover of a Russian Queen", and also hypnotist and faith healer!) and never worked for church or state establishment (some sects even were pacifistic). So these should be features of different factions/ages (or sectant be heretics but this would be somewhat too powerful for stealthy troops). As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
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  #67  
Old March 17th, 2008, 09:47 AM
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Default Re: Some notes

Quote:
Wrana said:
As for mages - historically Volkhvs and Znakhars were depicted as Nature-oriented.
I may try to make a mod on this theme, but in late age it may become too similar to late-age Avalon, and such duplication isn't much fun...
Quote:
Kristoffer O said:
The mid age Vanarus will be more nature oriented.


The nation is a slav-inspired nation under the name Bogarus.
The MA predecessor vanarus will appear at a later date.
These are from different posts, and that's all that has been said about it. No idea whether the "van" in the name refers to Vanheim vanir or not.
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  #68  
Old March 17th, 2008, 10:04 AM
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Default Re: Some notes

It does. See the Vyedun and Vyedma units. Their descriptions reference the Vanir.
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  #69  
Old March 17th, 2008, 11:16 AM
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Default Re: Some notes

Nice! I hadn't noticed them at all. Are they available anywhere ATM, like magic sites or special poptype? I don't remember seeing them in the Bogarus recruitment queue.
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  #70  
Old March 17th, 2008, 11:22 AM
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Default Re: Some notes

Not available. They're Vanarus units.
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