|
|
|
 |
|

February 4th, 2008, 11:31 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Pythium (MA) strategy
N 4 is crucial. but not for battle.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

February 4th, 2008, 12:00 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Pythium (MA) strategy
N4 is not only great for keeping your old mages alive with shrouds, it's also a nice bonus on your angels to reduce the chance of afflictions.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

February 4th, 2008, 12:05 PM
|
 |
First Lieutenant
|
|
Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
|
|
Re: Pythium (MA) strategy
wouldn't just be easier to get growth scale or ring of regen?
I can see using with angels, but then you must survive till you get those.
|

February 4th, 2008, 12:15 PM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Pythium (MA) strategy
Growth scale is needed definitely, however even with growth your mages will get diseased and die. To prevent this taking pretender with nature for making shrouds is a good solution.
As for making rings of regen... Where do you expect to get N2 fast enough to prevent your 380g mages from dying by the middle of year 2?
Moreover, I just don't see a problem in taking pretender with nature.
|

February 4th, 2008, 12:16 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Pythium (MA) strategy
Pythium has load of pearls, and Acolytes to craft S1, but no nature income to start, and not even any N1 mages, never mind N2. Shrouds are half the price too.
Growth scales do help, but at 380 gold a pop, it's nice to have a backup plan.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

February 4th, 2008, 02:08 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Pythium (MA) strategy
Quote:
Torin said:
maybe a death blessing to the battle magic damage do afflictions.
|
Are you implying that the death blessing increases affliction chance of battle spells as well?
Has this been confirmed?
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

February 4th, 2008, 02:22 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Pythium (MA) strategy
The lesser death blessing works for everything: melee, ranged weapons, battle spell and I believe overland spells as well.
The D9 death weapons effect is only for melee weapons.
|

February 4th, 2008, 04:20 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Pythium (MA) strategy
in MP is a imprisoned pretender such a bad choice? noone advices that
BTW
wouldn't an enchantress with 4E 4N 1S and one extra pearl/turn be usefull
or a sphinx with 3s 4E 4N
(that would leave all scales and dominions the same)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

February 4th, 2008, 04:39 PM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: Pythium (MA) strategy
Imprisoned pretenders can be used, but you need a very strong early and mid game if you want to make use of them generally.
A combat pretender who is imprisoned probably wont appear until there are alot of SC counters around - and of course wont be able to defend against rushes.
An imprisoned mage pretender intended to diversify magic will often be a little too late to have the sort of impact you would really want on your versatility.
|

February 4th, 2008, 06:21 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Pythium (MA) strategy
Coming to the thread late but here's my take on Pythium:
1) Pretender - more or less a bless chasis for your angels. So choose paths appropriate for that. Earth will also help your mages/communions.
2) Troops - Principes and Velites are quite adequate for initial expansion. They are superior to almost all the indy troops. Body Ethereal + Hold and Attack is a common trick for early Pythium.
3) Mages - Buy as many Arch Theurgs as you can. They are cap only and the key to a lot of your strategies. Theurgs are good for researching and can be pressed into combat if you need them.
4) Research - Long term goal is always Conj for angels. For the short term, if you are facing high value single target enemies (like Eles or Giants), you want Thaum immediately. If facing regular troops you want communions and some Evoc.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|