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February 4th, 2008, 02:28 PM
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BANNED USER
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Join Date: Jan 2008
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Alexander - PBEM Game - Recruiting
I'm in. My list is
1.Arcoscephale
2.T'ien Ch'i
3.Mictlan
4.Vattihiem if that is available
5.Marignon.
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February 4th, 2008, 03:25 PM
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Private
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Join Date: Feb 2008
Posts: 18
Thanks: 0
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Re: Alexander - PBEM Game - Recruiting
I would like in, if there are any slots left. I am not a newbie - I just used to get games on a different forum.
I will send my list to PashaDawg.
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February 4th, 2008, 06:34 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Alexander - PBEM Game - Recruiting
I'd prefer keeping the original victory condition, with only the percentage changing if people want. "Keep and hold 3 turns" is a recipe for a too-long game. Now that we've all read this thread, we should all know to fortify the VPs and prevent sneak attack surprise wins.
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February 4th, 2008, 06:37 PM
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Private
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Join Date: Aug 2007
Posts: 8
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Re: Alexander - PBEM Game - Recruiting
You can count me in. I will PM my choices.
I have been wanting to do this for awhile
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February 4th, 2008, 06:58 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Alexander - PBEM Game - Recruiting
I'm with Djo.
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February 4th, 2008, 07:25 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Alexander - PBEM Game - Recruiting
Now that I think about it non-forted VPs make me a sad panda, I'm gonna go ahead and take a pass on the game. Thanks for the invite though.
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February 4th, 2008, 07:44 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Alexander - PBEM Game - Recruiting
I don't think anyone is saying that fortifying VPs would be either forbidden or mandatory, just that you have to know that if you don't fortify, it increases the risk of the game suddenly, unexpectedly ending.
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February 4th, 2008, 07:58 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Full House
Ok. All of the game slots are full. The next step is to assign players (and for me to tweak the scenario to add the VP provinces, which I will do before I know what nation I am playing).
If you have not sent me 5 choices, please do so.
Please send me an email, if I don't already have your email address. My email is pashadawg [at] gmail *dot* com Please include "Alexander" in the subject line for my email filter.
Pasha
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February 4th, 2008, 08:08 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Victory Condition
I am reluctant to have a victory condition that requires players to count turns, etc. We could tweak the % necessary to win, maybe to 40%.
We could also explore whether cumulative VP's would be good (although, it is tricky to figure out the right # for cumulative VP's, at least for me with my terrible math skills). We could also have no VP's and strictly require a certain % of total provinces (but I like VP's).
Let's wait until Tuesday night (Boston time) before making the final decision on the victory condition, so players can discuss further. (And, we should not stray too far from the original proposed VP condition.)
Pasha
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February 4th, 2008, 08:09 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Victory Condition
If a province with VP has a fort that VP is inside the fort or just inside the province?
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