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  #11  
Old February 4th, 2008, 02:28 PM

Drake49 Drake49 is offline
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Default Re: Alexander - PBEM Game - Recruiting

I'm in. My list is
1.Arcoscephale
2.T'ien Ch'i
3.Mictlan
4.Vattihiem if that is available
5.Marignon.
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  #12  
Old February 4th, 2008, 03:25 PM

Don_Seba Don_Seba is offline
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Default Re: Alexander - PBEM Game - Recruiting

I would like in, if there are any slots left. I am not a newbie - I just used to get games on a different forum.

I will send my list to PashaDawg.
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  #13  
Old February 4th, 2008, 06:34 PM
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Default Re: Alexander - PBEM Game - Recruiting

I'd prefer keeping the original victory condition, with only the percentage changing if people want. "Keep and hold 3 turns" is a recipe for a too-long game. Now that we've all read this thread, we should all know to fortify the VPs and prevent sneak attack surprise wins.
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  #14  
Old February 4th, 2008, 06:37 PM
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Baldr Baldr is offline
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Default Re: Alexander - PBEM Game - Recruiting

You can count me in. I will PM my choices.

I have been wanting to do this for awhile
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  #15  
Old February 4th, 2008, 06:58 PM
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Default Re: Alexander - PBEM Game - Recruiting

I'm with Djo.
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  #16  
Old February 4th, 2008, 07:25 PM

Micah Micah is offline
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Default Re: Alexander - PBEM Game - Recruiting

Now that I think about it non-forted VPs make me a sad panda, I'm gonna go ahead and take a pass on the game. Thanks for the invite though.
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  #17  
Old February 4th, 2008, 07:44 PM
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Default Re: Alexander - PBEM Game - Recruiting

I don't think anyone is saying that fortifying VPs would be either forbidden or mandatory, just that you have to know that if you don't fortify, it increases the risk of the game suddenly, unexpectedly ending.
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  #18  
Old February 4th, 2008, 07:58 PM
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Default Full House

Ok. All of the game slots are full. The next step is to assign players (and for me to tweak the scenario to add the VP provinces, which I will do before I know what nation I am playing).

If you have not sent me 5 choices, please do so.

Please send me an email, if I don't already have your email address. My email is pashadawg [at] gmail *dot* com Please include "Alexander" in the subject line for my email filter.

Pasha
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  #19  
Old February 4th, 2008, 08:08 PM
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Default Victory Condition

I am reluctant to have a victory condition that requires players to count turns, etc. We could tweak the % necessary to win, maybe to 40%.

We could also explore whether cumulative VP's would be good (although, it is tricky to figure out the right # for cumulative VP's, at least for me with my terrible math skills). We could also have no VP's and strictly require a certain % of total provinces (but I like VP's).

Let's wait until Tuesday night (Boston time) before making the final decision on the victory condition, so players can discuss further. (And, we should not stray too far from the original proposed VP condition.)

Pasha
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  #20  
Old February 4th, 2008, 08:09 PM

Zeldor Zeldor is offline
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Default Re: Victory Condition

If a province with VP has a fort that VP is inside the fort or just inside the province?
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