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February 5th, 2008, 12:03 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Thanked 28 Times in 17 Posts
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Re: ReStandings
You need to read the message of the day. Words of wisdom. It is not necessarily a good thing to lead the score graphs!
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 5th, 2008, 12:13 AM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
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Re: ReStandings
I'm just amazed by Ermor. First AND third in research. How does he do it?!
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February 5th, 2008, 02:04 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: ReStandings
Atlantis isn't a leader, just bumbling along, discovering new things about the game every turn! %^$#@ castles on land can't recruit any leaders was one lesson I learnt that way. And that there are SOOOOO many spells that can't be cast underwater which I had taken for granted.
Incidentally, when you receive a notice that so and so has been slain by a mental attack - that means you've been targeted with a mind hunt? Whats the best way to prevent those? My poor scout... anyway, is there a way to tell if theres been a failed attack against you?
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February 5th, 2008, 02:48 PM
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Major General
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Join Date: Sep 2006
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Re: ReStandings
Quote:
shard said:Incidentally, when you receive a notice that so and so has been slain by a mental attack - that means you've been targeted with a mind hunt? Whats the best way to prevent those? My poor scout... anyway, is there a way to tell if theres been a failed attack against you?
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Yes, definately mind hunt.
Have your own S mage in the province.
It fails when you get a message saying your dude resisted and survived.
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February 5th, 2008, 03:01 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: ReStandings
*sigh* incidentally, you'd think having a MR of 17-21 would provide some resistance to mindhunts, even with penetration boosts. Sadly I'm not exaggerating when I estimate that about 15 of 18 mindhunts I've been hit with this game have been successful. Am I wrong about the mechanics of how that works (figuring I'd have a better than even chance against even a rune smasher + eye of the void + spell focus) or was I just unlucky? I suppose some of them could have been from big astral pretenders, but man it's annoying to watch even my guys with MR pendants dropping like Ulmish knights.
Anyway, I'm not long for this world. I'm going down fighting, but I do hereby release those of my neighbors who've held their NAP's with me. No need for my friends to miss out on the feeding frenzy...
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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February 5th, 2008, 03:11 PM
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Major General
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Join Date: Sep 2006
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Re: ReStandings
Well you have been slightly unlucky Baalz, 17-21 MR is simply not high enough, you still have a 30% - 40% chance of dieing, approx.
Thats why sometimes lead shield, rainbow armour and armour of souls are good too.
Of course, it sucks big time when you play a nation with little or no astral magic.
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February 5th, 2008, 03:34 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: ReStandings
I feel for you Baalz even though I must admit I am the guilty party with respect to your mind hunts. And you are correct, the mind hunts are pen. 5.
In Alpaca i was facing Gameextremist who was playing Arcos, while I was playing Pangaea(high mr mages)and I was simply amazed as to how high your mr needs to be to resist mind hunts. Typically above 25 is almost mind hunt proof. 23-25 is pretty safe.
Below 23 and it is open season. I have 2-3 threads that fell on deaf ears on the forums saying cost for mind hunt should be raised above the paltry 2 s gems it costs.
And the sad thing with arcos, is the risk of feeble mind is completely negated if you have 3 priestesses set to healing in the province from which you are mind hunting.
I finally took his capital and that ended the mind hunts. Short of that, you are screwed.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 5th, 2008, 03:45 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Thanks: 21
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Re: ReStandings
I would caution any race that taking "free provinces" from an enemy when i have done the bulk of the work is viewed by me with great displeasure.
If you are not presently at war with Eriu(I thought everyone was), than take Eriu provinces at your own risk.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 5th, 2008, 03:53 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: ReStandings
Lastly, I want to do a public salute to Baalz. He came up with a tremendous strategy for playing what I wrongly thought was a race with no hope. And it is completely viable in a vanilla game with no mods.
Had Baalz not be ganged by 5 races, he certainly could have won this game. Which is why I suspect he started a new game with score graphs off! 
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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February 7th, 2008, 01:13 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
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...of mindhunts and screwing
Quote:
Xietor said:
And the sad thing with arcos, is the risk of feeble mind is completely negated if you have 3 priestesses set to healing in the province from which you are mind hunting.
I finally took his capital and that ended the mind hunts. Short of that, you are screwed.
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Say... aren't you Arcos?
We're screwed! 
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