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February 5th, 2008, 06:46 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Shame you missed your turn, llamabeast... it could hurt you some, though I have no idea what are the odds at the moment. I know I'd hate it if our victory only came about because of that missed turn.
Perhaps we should just drop the deadline while the war unfolds, just as a safety measure? I'd expect all of us to be reasonable folks playing as soon as possible (well, I unexpectedly turned social butterfly along the way, but learned my lesson), and I know I actually feel worse about dragging my feet when there's no deadline.
Not much to report on the Manx front... I've decided against challenging Ulm's army as my simulations weren't favorable for such a minor province. I've also had the delightful surprise of losing another province due to nasty indies, which should prevent one of Ulm's small armies from crossing into my lands. Even if they do cross, that province is now utterly worthless, so they're more than welcome to it.
Bandar Log actually claimed they were a third-rate power... wonders what that makes me?
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The Following User Says Thank You to Alneyan For This Useful Post:
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February 6th, 2008, 08:27 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Marmoset - MA game with mod nations - recruiti
I don't know what was going on with the genie (I still had him), so to be as fair as possible I reforged the lamp (it is very cheap for me so it doesn't disadvantage me much).
We can drop the deadline if people want, but I know from personal experience that I play much more promptly with a deadline.
Wow, another painful turn for Ulm, but still I think the screws are tightening for the other nations. This turn I lost a further two elemental royalty (I cannot believe I lost my air queen to your stupid sprites Alneyan), which hurts a lot. Nevertheless Man lost a good bit more territory. I got one little province from Bandar (all my SCs being dead  ), and the Army of Fate is marching gradually towards T'ien Ch'is capital. Will they get there before they all die of plague?
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February 6th, 2008, 09:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Marmoset - MA game with mod nations - recruiti
Actually the best thing this turn was dispelling Man's globals. Hopefully that will stem the tide of Vine Ogres. I'm not sure yet where all the air gems have been going.
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February 6th, 2008, 10:26 PM
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General
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Re: Marmoset - MA game with mod nations - recruiti
I'd like an extra 24 hours, possibly more, mostly so I can get some data from the northern war. There's still that whole 'I can't win the war alone' going on, much to my annoyance.
In unrelated news, Skavenblight falls. Again. This time, I'm the one storming the castle, and it's been a glorious victory. No other information from me, as I'm drunk with people, and I'd either fail to make sense, or give away valuable information.
Still, I can't help but think we've actually got a fighting chance... or at least, we've done some good fighting. I like my sprites (they were intended for use against an eventual Skaven SC, then deployed against Abysia, but hey, what's good for the goose...).
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February 7th, 2008, 06:58 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Marmoset - MA game with mod nations - recruiti
Okay, postponed.
Sprites turn out to be deadly. I always thought they were useless.
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February 7th, 2008, 07:01 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Marmoset - MA game with mod nations - recruiti
Quote:
llamabeast said:
Okay, postponed.
Sprites turn out to be deadly. I always thought they were useless.
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Anything with sleep attacks is good vs SCs.
That's very sporting of you to kill off the genie. I have seen this sort of thing before and just don't know what to make of it. It seems like an extremely intricate sort of bug.
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February 13th, 2008, 05:02 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Marmoset - MA game with mod nations - recruiti
Many apologies for staling. Annoying I'd done most of my turn, but hadn't gotten around to sending it in. I meant to postpone the hosting, but got flustered and forgot. I've got a bit of an insane week - I'm organising a bit charity comedy night this Saturday and it's all getting a little hectic!
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February 14th, 2008, 07:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Marmoset - MA game with mod nations - recruiti
I've just spent 4 hours clearing my inbox (and it was clear two days ago). Aaargh! Why would anyone ever organise anything?
I would like to request a 24 hour extension.
Granted.
Why thankyou!
Apologies for slowing the game.
I am scared of Bandar's siddha.
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February 18th, 2008, 09:20 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Marmoset - MA game with mod nations - recruiti
Kinda late i know, but any chance for a 24 hr delay?
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February 18th, 2008, 09:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Thanked 855 Times in 291 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Done!
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