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February 5th, 2008, 08:55 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Victory Condition
I read the end of that thread, very interesting. (Side note: I like reading about people's tactics after the end of games, since I rarely survive to the end game myself.)
I would be happy to play with either the original VP condition or some % of provinces (30-40% range). If we stick with VPs, though, everyone should be aware that the surprise win has to be defended against.
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February 5th, 2008, 10:59 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
Ok. I think 40% is fine. That would be 15 VP provinces to win. Unless a player has strong concerns with that, let's use that victory condition.
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February 6th, 2008, 12:38 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
I have updated the scenario file to add the VP's. It is attached to the first post in this thread. While I think the VP placement is satisfactory, if anyone thinks any are wildly unfair, please let me know.
Pasha
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February 6th, 2008, 12:42 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
I think I am just waiting on Aristander, Calmon and Dedas for nation choices.
Please get me your choices by Wednesday.
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February 6th, 2008, 12:59 AM
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Captain
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Join Date: May 2004
Posts: 860
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Thanked 1 Time in 1 Post
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Re: Victory Condition
Ahem, Calmon's saying that he'd prefer 40% of provinces, not VPs. Me, I don't like victory conditions based on provinces, since you can't protect your provinces by building forts the way you can your VPs. So a province-based victory condition is even more vulnerable to sneaky/flying/teleport/remote summon attacks, with no feasible counters available.
Also, 40% of Alexander is, what, 116 provinces? Even with a rather handsome 30-province grab at the end you'd need to run an empire of 60+ provinces for who knows how many turns... Not something I think is fun. Victory Points are great in that you can capture the necessary points in a much shorter time-frame (even without any sneaky teleport-grabs) and thus can ideally skip the mind-numbing end game shuffle.
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February 6th, 2008, 04:57 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Victory Condition
40% of VPs sounds good. Lets do it.
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February 6th, 2008, 09:11 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
Ok. We'll use the 40% VP victory condition. That will be 15 VP's to win (up from 12). I have placed the VP's on the scenario. None of them are in underwater.
Pasha
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