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February 6th, 2008, 12:42 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
I think I am just waiting on Aristander, Calmon and Dedas for nation choices.
Please get me your choices by Wednesday.
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February 6th, 2008, 12:59 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Victory Condition
Ahem, Calmon's saying that he'd prefer 40% of provinces, not VPs. Me, I don't like victory conditions based on provinces, since you can't protect your provinces by building forts the way you can your VPs. So a province-based victory condition is even more vulnerable to sneaky/flying/teleport/remote summon attacks, with no feasible counters available.
Also, 40% of Alexander is, what, 116 provinces? Even with a rather handsome 30-province grab at the end you'd need to run an empire of 60+ provinces for who knows how many turns... Not something I think is fun. Victory Points are great in that you can capture the necessary points in a much shorter time-frame (even without any sneaky teleport-grabs) and thus can ideally skip the mind-numbing end game shuffle.
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February 6th, 2008, 04:57 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Victory Condition
40% of VPs sounds good. Lets do it.
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February 6th, 2008, 09:11 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
Ok. We'll use the 40% VP victory condition. That will be 15 VP's to win (up from 12). I have placed the VP's on the scenario. None of them are in underwater.
Pasha
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February 6th, 2008, 01:50 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Victory Condition
Hey, did someone leave? If yes, can I join? I can have nation list quick, just say...
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February 6th, 2008, 02:13 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Victory Condition
This is getting so exciting! Can't wait to be crushed and get some more experience. I know some of you are eager to share... 
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February 6th, 2008, 04:27 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Victory Condition
I'm still in and sent my nations nikolai so i think there isn't a free slot.
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February 6th, 2008, 10:50 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Victory Condition
Sorry. No free slots.
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February 6th, 2008, 11:03 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Nations
Hello:
I am looking forward to this game!
Here are the nation assignments:
Abysia - Wokeye
Agartha - DryaUnda
Arco - Don Corazon
Atlantis - Don_Seba
Bogarus - Jurri
Caelum - Lolomo
C'Tis - Stelteck
Jomon - Aristander
Man - Aethyr
Marignon - Pasha
Mictlan - Ano
Midgard - Calmon
Pan - djo
Patala - Klagrok
Pythium - Baalz
Tien Chi - Drake49
Ulm - Dedas
Utgard - Baldr
I'd like to get the game started on Sunday night. Please email me your pretender files by Sunday afternoon.
Please password protect your pretenders, because sometimes I accidentally hit the wrong nation when trying to play my own turn. If your turn is not password protected, then it opens up, and I have to try to close it without seeing anything that matters. I will have a master password that will allow me to turn a player AI or assign a replacement player if someone disappears.
Don't forget that we are not using any mods for this game.
Please always include "Alexander" in the subject line of all emails to me about this game. I use an email filter, and it helps me notice player turns, etc.
If you have any questions, please let me know.
Thanks.
Pasha
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February 6th, 2008, 11:12 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Nations
Oh no. Poor me... locked out of the game 
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