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  #31  
Old February 6th, 2008, 12:42 AM
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PashaDawg PashaDawg is offline
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Default Re: Victory Condition

I think I am just waiting on Aristander, Calmon and Dedas for nation choices.

Please get me your choices by Wednesday.
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  #32  
Old February 6th, 2008, 12:59 AM

Jurri Jurri is offline
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Default Re: Victory Condition

Ahem, Calmon's saying that he'd prefer 40% of provinces, not VPs. Me, I don't like victory conditions based on provinces, since you can't protect your provinces by building forts the way you can your VPs. So a province-based victory condition is even more vulnerable to sneaky/flying/teleport/remote summon attacks, with no feasible counters available.

Also, 40% of Alexander is, what, 116 provinces? Even with a rather handsome 30-province grab at the end you'd need to run an empire of 60+ provinces for who knows how many turns... Not something I think is fun. Victory Points are great in that you can capture the necessary points in a much shorter time-frame (even without any sneaky teleport-grabs) and thus can ideally skip the mind-numbing end game shuffle.
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  #33  
Old February 6th, 2008, 04:57 AM
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Wokeye Wokeye is offline
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Default Re: Victory Condition

40% of VPs sounds good. Lets do it.
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  #34  
Old February 6th, 2008, 09:11 AM
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PashaDawg PashaDawg is offline
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Default Re: Victory Condition

Ok. We'll use the 40% VP victory condition. That will be 15 VP's to win (up from 12). I have placed the VP's on the scenario. None of them are in underwater.

Pasha
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  #35  
Old February 6th, 2008, 01:50 PM

Nikolai Nikolai is offline
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Default Re: Victory Condition

Hey, did someone leave? If yes, can I join? I can have nation list quick, just say...
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  #36  
Old February 6th, 2008, 02:13 PM
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Dedas Dedas is offline
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Default Re: Victory Condition

This is getting so exciting! Can't wait to be crushed and get some more experience. I know some of you are eager to share...
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  #37  
Old February 6th, 2008, 04:27 PM

calmon calmon is offline
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Default Re: Victory Condition

I'm still in and sent my nations nikolai so i think there isn't a free slot.
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  #38  
Old February 6th, 2008, 10:50 PM
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Default Re: Victory Condition

Sorry. No free slots.
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  #39  
Old February 6th, 2008, 11:03 PM
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PashaDawg PashaDawg is offline
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Default Nations

Hello:

I am looking forward to this game!

Here are the nation assignments:

Abysia - Wokeye
Agartha - DryaUnda
Arco - Don Corazon
Atlantis - Don_Seba
Bogarus - Jurri
Caelum - Lolomo
C'Tis - Stelteck
Jomon - Aristander
Man - Aethyr
Marignon - Pasha
Mictlan - Ano
Midgard - Calmon
Pan - djo
Patala - Klagrok
Pythium - Baalz
Tien Chi - Drake49
Ulm - Dedas
Utgard - Baldr

I'd like to get the game started on Sunday night. Please email me your pretender files by Sunday afternoon.

Please password protect your pretenders, because sometimes I accidentally hit the wrong nation when trying to play my own turn. If your turn is not password protected, then it opens up, and I have to try to close it without seeing anything that matters. I will have a master password that will allow me to turn a player AI or assign a replacement player if someone disappears.

Don't forget that we are not using any mods for this game.

Please always include "Alexander" in the subject line of all emails to me about this game. I use an email filter, and it helps me notice player turns, etc.

If you have any questions, please let me know.

Thanks.

Pasha
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  #40  
Old February 6th, 2008, 11:12 PM

Ironhawk Ironhawk is offline
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Default Re: Nations

Oh no. Poor me... locked out of the game
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