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February 6th, 2008, 09:14 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Actually the best thing this turn was dispelling Man's globals. Hopefully that will stem the tide of Vine Ogres. I'm not sure yet where all the air gems have been going.
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February 6th, 2008, 10:26 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Marmoset - MA game with mod nations - recruiti
I'd like an extra 24 hours, possibly more, mostly so I can get some data from the northern war. There's still that whole 'I can't win the war alone' going on, much to my annoyance.
In unrelated news, Skavenblight falls. Again. This time, I'm the one storming the castle, and it's been a glorious victory. No other information from me, as I'm drunk with people, and I'd either fail to make sense, or give away valuable information.
Still, I can't help but think we've actually got a fighting chance... or at least, we've done some good fighting. I like my sprites (they were intended for use against an eventual Skaven SC, then deployed against Abysia, but hey, what's good for the goose...).
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February 7th, 2008, 06:58 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Okay, postponed.
Sprites turn out to be deadly. I always thought they were useless.
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February 7th, 2008, 07:01 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Quote:
llamabeast said:
Okay, postponed.
Sprites turn out to be deadly. I always thought they were useless.
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Anything with sleep attacks is good vs SCs.
That's very sporting of you to kill off the genie. I have seen this sort of thing before and just don't know what to make of it. It seems like an extremely intricate sort of bug.
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February 13th, 2008, 05:02 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Many apologies for staling. Annoying I'd done most of my turn, but hadn't gotten around to sending it in. I meant to postpone the hosting, but got flustered and forgot. I've got a bit of an insane week - I'm organising a bit charity comedy night this Saturday and it's all getting a little hectic!
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February 14th, 2008, 07:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Marmoset - MA game with mod nations - recruiti
I've just spent 4 hours clearing my inbox (and it was clear two days ago). Aaargh! Why would anyone ever organise anything?
I would like to request a 24 hour extension.
Granted.
Why thankyou!
Apologies for slowing the game.
I am scared of Bandar's siddha.
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February 18th, 2008, 09:20 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Kinda late i know, but any chance for a 24 hr delay?
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