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				February 7th, 2008, 02:24 PM
			
			
			
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					Join Date: Nov 2005 Location: Lund, Sweden 
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				 Re: Scales bugs in Dom3.14 
 But then it will be even worse the next day! |  
	
		
	
	
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				February 7th, 2008, 02:46 PM
			
			
			
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					Join Date: Oct 2006 Location: Milwaukee, WI 
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				 Re: Scales bugs in Dom3.14 
 Hair of the Scales Bug, anyone? |  
	
		
	
	
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				February 7th, 2008, 06:53 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Scales bugs in Dom3.14 
 I wonder what sort of mutagenic potion ingredient we get from that beast when we finally slay it... 
Yes, too much playing Witcher, I know...   |  
	
		
	
	
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				February 9th, 2008, 12:07 AM
			
			
			
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					Join Date: Dec 2006 Location: Dallas, Tx 
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				 Re: Scales bugs in Dom3.14 
 I just created a whole swath of sample games using high scale LA Pythium pretender. The majority of these games exhibited the scale bug on almost every map I tried.
 It seems to just be getting worse...
 
 edit: If I read the bug list description correctly this is caused by corrupted .map files. How can we fix these map files and how do the get corrupted?
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				February 9th, 2008, 12:25 AM
			
			
			
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 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
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				 Re: Scales bugs in Dom3.14 
 Edit to the above:
 It doesn't seem to have anything to do with the map files... even ones that come with the game (e.g. Aran) cause this bug to happen %100 time for me now.
 
 Sorta puts a crimp on the game eh?
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				February 9th, 2008, 01:57 AM
			
			
			
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			|  | Second Lieutenant |  | 
					Join Date: Jul 2007 Location: Durham, NC 
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				 Re: Scales bugs in Dom3.14 
 It's an elaborate conspiracy to nerf Order with respect to the other scales.  Viva turmoil!
 P.S. I've never had the scale bug, not even in 3.14.  Could it be related to a very common mod? (I play vanilla)
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				February 9th, 2008, 04:43 AM
			
			
			
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 General |  | 
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				 Re: Scales bugs in Dom3.14 
 Mods do not seem to make a difference.
 The original bug had two causes:
 
 1) If a province had more than 6 neighbors, and there was less than one good candle both in neighbor #1 and neighbor #7 (in map file neighbor order), then an error caused positive scales to evaporate from the province.
 
 2) Creating a new game without first exiting the dom3 application did not clear the internal table containing neighbor information.  The new neighbor province numbers were instead written into the array of neighbors for each province, truncated with a '0' indicating no more neighbors.  But the dom spread code in (1) looked at neighbor #7 without checking for '0' termination, so provinces with less than 7 neighbors could also experience the scales bug, if you had corrupted the neighbors table by starting a new game without exiting the app first.  The neighbors table contained province numbers past '0', from the previous game's map.
 
 
 The new scales code in 3.14 behaves differently, and it appears the symptoms are:
 
 - Order gets toasted in your provinces
 - Prod and Growth get whacked too, but not as bad as Order
 - Heat-Cold does some weird stuff sometimes too
 - Luck and Magic are usually okay
 
 I think I've seen worse symptoms in provinces with many neighbors.  The 3.10 code appeared to be trying to 'average down' scale effects based on the scales in the neighbors, and the 3.14 code is probably trying to do something similar.
 
 In my new 3.14 games, I'm just refusing to take Misfortune. I'm either going:
 
 Turmoil-3 Luck-3, pray for 3K gold, and don't squander it.
 
 Order-3 Luck-0, and hope my scales survive the bugs.  If they don't, then at least I'm still 50-50 on events being good or bad.
 
 Order-3 Luck-3, which actually still has a pretty good number of random events, which are nearly all good, even if you don't lose your Order.  Expensive, but manageable with a D6 POD.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				February 9th, 2008, 12:36 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 I _all_ three my current games, I am experiencing scales bugs.  I'm order 3 misfortune 3 player, so you can imagine the mess.  It's not only home province.  Provinces that I took since turn 5 (now turn 48) have lost Order 3, Cold 3, and Growth 3, and kept Misfortune 3 and Drain 2.  In that game I am playing Niefel.  Great joy!
 My bet is developers replaced bug with feature.  Now it is not scale bug, now it is mighty balancing algorithm - unless you have full dominions in all neighbors, your border province gets affected... and then it affects it neighbors, and yada, yada, yada.
 
 I wish old days back.
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				February 16th, 2008, 05:26 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 Well, I've come to one inevitable conclusion, patch 3.14 broke the game.  I don't run any mods, but ever since patching to 3.14 every single SP game I've started has had the bug.  It doesn't matter the map (random or premade), age, number of neighboring provinces, etc.  I loose my positive scales, which are positively part of my playstyle.
 In this light, it is necessary to go back the previous patch, though I'm in some MP games which have already patched.  I just installed the game on a new PC as well, and don't have any of the previous patches saved.  Whats my best course of action?
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				February 19th, 2008, 06:29 PM
			
			
			
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				 Re: Scales bugs in Dom3.14 
 Hrmf.  It's all-but ruined one MP game for me.  I took Order-3, Prod-3, and Growth-3.  It's the Aran map, and I ended up on both of those long peninsulas, with Atlantis surrounding me.
 We're in late-game now, and 3/4 of my provinces have at best 1 or 2 in any of those scales, even though I have at least 4 candles in each province.
 
 It's been that way ever since we patched, but I couldn't figure out why.  Now I guess I know.
 
 *shrug*  There's one game I've been playing for *SIX MONTHS* largely down the crapper.  Grand.
 
 Would have been dead already, I think, except my largest and most dangerous neighbour has been away on a trip for a while and keeps staling...; )
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