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March 23rd, 2002, 11:02 PM
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Shrapnel Fanatic
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Re: Opening Strategies
Make sure to build storage facilities to store any and all excess resources produced in the early game. It's much better to have, say, 210000 minerals stored than it is to have only 50000 when you start to build more than you can support. Store a lot more minerals than rads or organics. If you're and organic race, store about 1/3 to 1/2 as many organics as you do minerals. You don't need to store very many rads, because they aren't used very much.
Get Solar Panel IIIs quickly and place a few supply ships outfitted with them in each fleet. This extends their range significantly.
And about the 3 spaceyards per homeworld, make sure to get them built ASAP. Unless there are huge (or maybe large) planets of your atmosphere in your home system, get these space yards built in the first 6 turns. If their are huge worlds, build a colony ship or two and get them colonized ASAP. They are the first priority. And don't limit yourself to 3 space yards at each homeworld. When you reach a point where you consistently have a large surplus in your income, build more space yards. Try to minimize the budget surplus.
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March 23rd, 2002, 11:26 PM
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Shrapnel Fanatic
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Re: Opening Strategies
Re: resource storage.
I'd rather have more resource Production rather than storage. On poor value planets I'd much rather have research/intel production than resource storage.
A full tank (level 1) of storage is only worth 13 turns of Monolith (level 1) output, and you have to fill it up before you can use it anyways.
If you've got budget surplusses, you can always turn up the factory output and build up your fleets.
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March 24th, 2002, 12:22 AM
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Shrapnel Fanatic
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Re: Opening Strategies
I didn't say to make resource storage facilities at the expense of resource production facilities. Just make a few on each huge planet to catch the excess resources that you can't use yet.
Edit:
And you should take my post in its entirety. I did say:
quote: When you reach a point where you consistently have a large surplus in your income, build more space yards. Try to minimize the budget surplus.
So, your Last statement is just repeating what I already said.
[ 23 March 2002: Message edited by: Imperator Fyron ]
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March 24th, 2002, 03:39 AM
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Shrapnel Fanatic
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Re: Opening Strategies
My point was just that resource storage comes at the expense of something. Whether that be resource production on high value worlds, or research on low value worlds.
I knew you'd said the bit about factories already, but I guess I missed adding a comment such as "as Fyron said" to it. Sorry.
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March 24th, 2002, 05:59 AM
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Re: Opening Strategies
No worries SJ! That's what the  was for. And besides, I don't really want to quoted anyhow.
And basically the point that I was trying to make was that early in the game you have to make a decision. You can make another Mineral Miner and then have 6800 surplus instead of 6000 surplus, or you can make a storage facility and store some of that 6000 surplus you are alreay getting. Usually, I just make one of each storage facility on every huge and large world of my atmosphere type, which tends to solve the early surplus problem. Entire storage planets are not really a good idea. And with Advanced Storage Techniques, I don't really miss having a few less miners or researchers. 
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March 24th, 2002, 08:41 PM
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Corporal
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Re: Opening Strategies
quote: Originally posted by baetis:
Hey Folks,
So i was wondering if there are any other things that you *always* do at the start of a game that might not be so obvious to a less experienced player.
I'm noy exactly an experienced player, or maybe I was... I disinstalled the game Last summer and reinstalled it only about 10 days ago.
Anyway, I usually build an escort explorer ship in the first turn (making sure I can complete it in 1 turn), then build at least a colony ship (even if there's no colonizable planet in your home system). What follows depends on the specific situation.
I usually don't use many space yard bases - anyway, I tipically play with low starting resources and other nuisances (like "players may start in the same system") that encourage improvisation, and I have played only a single of multiplayer game (where I didn't fare well at all...).
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March 24th, 2002, 09:36 PM
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General
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Re: Opening Strategies
I usually and add storage facilities as needed, if I have the space. One trick is to put the storage facility on a planet that can produce a decent yield of that resource; when you start running a large deficit instead of a surplus, and drain off enough of your stockpile, you can scrap the storage facility and build a resource producer in it's place.
[ 24 March 2002: Message edited by: capnq ]
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