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  #1  
Old February 8th, 2008, 03:43 PM
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Default Re: A call for aid!

Bleh. This is very frustrating for me. That was a rather crucial turn, I forged several high level items, and made several map moves with my larger armies. Now my perfectly laid plans are ****zored.

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  #2  
Old February 8th, 2008, 03:45 PM

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Default Re: A call for aid!

Okay, sorry Jazzepi. It's a bad time for me to try to sort it out, as I have a very rushed day. I'm not rushed tomorrow though, so I'll take another look in the morning and see if I have any ideas.

Everyone else - please say if your turn has gone funny too.
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  #3  
Old February 8th, 2008, 05:35 PM
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Default Re: A call for aid!

I think something must have happened when I tried to send me turn in. I don't know. I thought I sent it in much earlier than before the servers are down.

I don't expect everyone to back up a turn because I had one really bad stale D: Especially since everyone else apparently did not.

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Old February 8th, 2008, 10:32 PM

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Default Re: A call for aid!

I think we should roll back if it was an important turn for you Jazzepi. I'm confident we can fix it.

However, I will do it in the morning. I'm beginning to learn my lesson to never, ever do anything to the server when I am tired or drunk, or it all goes far more wrong than seems reasonable.
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Old February 9th, 2008, 04:27 AM
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Default Re: A call for aid!

Is it possible to do this?

-Keep everyone else's turn that they submitted for the turn 41.
-Allow me to resubmit a proper turn for turn 41.
-Once I have my turn in for turn 41, rehost it with my orders in.

That way nothing would change except for the fact that I'd be able to actually give my orders, and people wouldn't be able to change their plan of action based on what happened last turn. The only things I did last turn were forge items, build some structures, and move my armies around. I didn't react to any incoming stimulus. I would also be willing to submit my turn to a trusted 3rd party for them to review so that they can see that I'm telling the truth.

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Old February 9th, 2008, 07:21 AM

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Default Re: A call for aid!

Okay, I have done exactly that. Jazzepi, I got it to resend your turn for you. Just in case of any other inexplicable mixups, make sure to play again with that turn. The server will host once it receives your turn.

Everyone else, just do nothing until Jazzepi has played. Apologies again.
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Old February 9th, 2008, 11:38 AM
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Default Re: A call for aid!

Llamabeast - before it hosts, can you check manually that no-one else has tried to send in the next turn, or if that if they had, it uses the turn file with a different # that they sent previously instead?

I anticipate confusion otherwise.
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