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February 8th, 2008, 05:27 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: quickness attack bonus?
wait...
does W9 quickness (extra action) and spell quickness (extra action) stack to give two extra actions, or three actions a turn?
if not, then W9 bless can be awesome, but if you have a nation with W2 mages reliably available, then your better off with something else; in the long run at least. E9 to relieve the extra fatigue incurred, or F9 to give them extra damage to be multiplied by the spell quickness.
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February 8th, 2008, 05:36 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: quickness attack bonus?
W9 quickness is actually only an extra /half/ action. So with quickness you get double, with water bless you 1.5.
I'm not sure if they multiple together, or add, but I do know that they stack.
Jazzepi
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February 8th, 2008, 06:35 PM
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Join Date: Sep 2007
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Re: quickness attack bonus?
I think that both add to a unit's AP/turn - bless adds 50% of base AP and the spell adds +100%.
So a unit with 10 AP base would have 25 AP with both effects active. That means 2 or 3 attack actions a turn, alternating (and less if the unit has to move between attacks).
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February 8th, 2008, 07:29 PM
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BANNED USER
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Join Date: Dec 2007
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Re: quickness attack bonus?
Quote:
Gregstrom said:
I think that both add to a unit's AP/turn - bless adds 50% of base AP and the spell adds +100%.
So a unit with 10 AP base would have 25 AP with both effects active. That means 2 or 3 attack actions a turn, alternating (and less if the unit has to move between attacks).
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I've done an experiment.
I gave a sacred unit boots of quickness, W9 bless, and cast quickness on them. Their AP was only doubled at maximum, never tripled or quadrupled. I've also had a group of blessed and quickened white ones (typically only one attack) engage an enemy, and I never observed any of them make more than two attack animations.
From this, I conclude that the extra actions are not additive; and that a 100% increase in _both_ AP and number of attacks is the maximum increase.
However, attack and defense were increased by +3 and +7, respectively. So attack and defense increase does stack.
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February 8th, 2008, 07:57 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: quickness attack bonus?
btw, AP and number of attacks are linked as attacking costs a unit its base AP score (according to the manual, at least).
Adding 100% to AP thus allows a unit to attack twice, adding 50% means a unit will attack twice every second round - although in either case, moving around can of course reduce the number of attack actions that may be taken.
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February 8th, 2008, 09:10 PM
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Sergeant
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Join Date: Aug 2007
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Re: quickness attack bonus?
AP can go over doubled. From temperature effect, and from heroic ability. Because I was impressed, I replayed battle, and I know for fact that my Jarl attacked five times in a row, without enemy moving. He is showing 33 AP at rest, when his basic is 15. I have not remembered APs in battle, when he would have quickness.
No Water bless on him...
By the way, it is not all good. He gets tired much too quick. I do not SC with him, he leads an army.
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February 8th, 2008, 09:14 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: quickness attack bonus?
The natural response is a lifedrain weapon + reinvig. items.
Or is that not enough?
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