|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 12:07 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
						Posts: 1,712
					 Thanks: 0 
		
			
				Thanked 3 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 I just created a whole swath of sample games using high scale LA Pythium pretender. The majority of these games exhibited the scale bug on almost every map I tried.
 It seems to just be getting worse...
 
 edit: If I read the bug list description correctly this is caused by corrupted .map files. How can we fix these map files and how do the get corrupted?
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 12:25 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
						Posts: 1,712
					 Thanks: 0 
		
			
				Thanked 3 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 Edit to the above:
 It doesn't seem to have anything to do with the map files... even ones that come with the game (e.g. Aran) cause this bug to happen %100 time for me now.
 
 Sorta puts a crimp on the game eh?
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 01:57 AM
			
			
			
		 |  
	| 
		
			|  | Second Lieutenant |  | 
					Join Date: Jul 2007 Location: Durham, NC 
						Posts: 509
					 Thanks: 84 
		
			
				Thanked 44 Times in 14 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 It's an elaborate conspiracy to nerf Order with respect to the other scales.  Viva turmoil!
 P.S. I've never had the scale bug, not even in 3.14.  Could it be related to a very common mod? (I play vanilla)
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 04:43 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Mar 2007 Location: Japan 
						Posts: 3,691
					 Thanks: 269 
		
			
				Thanked 397 Times in 200 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 Mods do not seem to make a difference.
 The original bug had two causes:
 
 1) If a province had more than 6 neighbors, and there was less than one good candle both in neighbor #1 and neighbor #7 (in map file neighbor order), then an error caused positive scales to evaporate from the province.
 
 2) Creating a new game without first exiting the dom3 application did not clear the internal table containing neighbor information.  The new neighbor province numbers were instead written into the array of neighbors for each province, truncated with a '0' indicating no more neighbors.  But the dom spread code in (1) looked at neighbor #7 without checking for '0' termination, so provinces with less than 7 neighbors could also experience the scales bug, if you had corrupted the neighbors table by starting a new game without exiting the app first.  The neighbors table contained province numbers past '0', from the previous game's map.
 
 
 The new scales code in 3.14 behaves differently, and it appears the symptoms are:
 
 - Order gets toasted in your provinces
 - Prod and Growth get whacked too, but not as bad as Order
 - Heat-Cold does some weird stuff sometimes too
 - Luck and Magic are usually okay
 
 I think I've seen worse symptoms in provinces with many neighbors.  The 3.10 code appeared to be trying to 'average down' scale effects based on the scales in the neighbors, and the 3.14 code is probably trying to do something similar.
 
 In my new 3.14 games, I'm just refusing to take Misfortune. I'm either going:
 
 Turmoil-3 Luck-3, pray for 3K gold, and don't squander it.
 
 Order-3 Luck-0, and hope my scales survive the bugs.  If they don't, then at least I'm still 50-50 on events being good or bad.
 
 Order-3 Luck-3, which actually still has a pretty good number of random events, which are nearly all good, even if you don't lose your Order.  Expensive, but manageable with a D6 POD.
 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 12:36 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Aug 2007 
						Posts: 203
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 I _all_ three my current games, I am experiencing scales bugs.  I'm order 3 misfortune 3 player, so you can imagine the mess.  It's not only home province.  Provinces that I took since turn 5 (now turn 48) have lost Order 3, Cold 3, and Growth 3, and kept Misfortune 3 and Drain 2.  In that game I am playing Niefel.  Great joy!
 My bet is developers replaced bug with feature.  Now it is not scale bug, now it is mighty balancing algorithm - unless you have full dominions in all neighbors, your border province gets affected... and then it affects it neighbors, and yada, yada, yada.
 
 I wish old days back.
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 01:34 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Feb 2004 
						Posts: 2,687
					 Thanks: 20 
		
			
				Thanked 54 Times in 39 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 hmm, i've never experience scale bugs before, or such that i noticed, but i just ran a couple LA Pyth Dom 10 Order/prod 3 misfortune 2... and both times, starting the second turn, order and prod were slightly lowered.  In one, prod wend down 1 then back up; in the other prod went down 1 and stayed there at 2.  Order in each went down 1 or 2, but in the second game got back up to 3 before turn 10... though production is still at 2
 so the current bug seems more prevalent than the previous, though perhaps not as devastating :wtf:
 
 3rd test:  order/prod went to 1/1 on turn two.  slowly got back up to 3/3 by turn 8 ... the scales seem to improve when all my cap's neighbours have my dominion.
 
 4th:  tried w/ order 3 sloth 2... order went to 2 on turn 2; back to 3 by turn 6
 |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 01:51 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Oct 2007 Location: Poland 
						Posts: 3,414
					 Thanks: 26 
		
			
				Thanked 73 Times in 49 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 It seems that mainly Order is affected [productivity may be too, but not many people take it] when not all neighbours of that province [be it capitol or not] do not have your own dominion [it seems that neutral one triggers it too] and they start to get to normal when you convert everything around. Pretty annoying. |  
	
		
	
	
	| 
			
			 
			
				February 9th, 2008, 01:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Dec 2006 Location: Dallas, Tx 
						Posts: 1,712
					 Thanks: 0 
		
			
				Thanked 3 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Scales bugs in Dom3.14 
 In all the games I tested with production +3, order +3 on the second turn my order got nuked down to 1 and my production bonus vanished never to return to +3 in 10+ turns.
 The "elusive" scale bug is now an "in-your-face-every-game" scale bug...
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |