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  #1  
Old March 24th, 2002, 12:18 AM
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Default Re: Star Trek Mod

Have you looked in the Sci-fi Crossover Mod thread?
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  #2  
Old March 24th, 2002, 03:49 AM
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Default Re: Star Trek Mod

quote:
An important note about ship sizes is that they will now be race specific, so while the Federation can research a Galaxy class starship, the Klingons will not. They will be able to research Klingon ships, which will be of different sizes.
Have you considered making all ships require generic "ship design" research also?

This would allow the Romulans, having captured a Galaxy, to deconstruct it and gain insights on how to build ships in general, thus allowing them to create Warbirds. The romulans would never be able to build Galaxies, but would learn something by analysing a much bigger/high tech ship
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  #3  
Old March 24th, 2002, 07:24 AM

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Default Re: Star Trek Mod

Good idea. Have the racial exclusive technology based on something like Construction or Ship Design (should it remain).

I'd also planned to curve the ships size for the Federation because the Soverign is considerably smaller than the Galaxy, yet it is more powerful because of the bioneural technology that the Feds have started using. I plan on linking the ship technology to the bioneural technology. There is essentially going to be two Versions of some Federation Tech. One Isolinear, and one Bioneural.

I was also planning on changing the troops to reflect an actual unit, and not a piece of machinery. I plan on changing the cockpit to something like "Personel", and adding a Logistics component as well to reflect their supplies, and HQ, and TO&E etc.

My basic method for making this game is to just play it, and make modifications as I see fit. The above idea for the troops came about this morning when I actually started to do Troop research and I realized that I wanted Fed marines not a Fed Large Troop.

I just want Fed & Empires without all the little cardboard pieces, and the 3 maps, ya know?
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Old March 24th, 2002, 01:33 PM
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Default Re: Star Trek Mod

Have any of you had time to write AI for any of the Star Trek Races? That is GOLD AI?
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  #5  
Old March 24th, 2002, 05:11 PM

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Default Re: Star Trek Mod

New AI will have to be written once techs are added, not before.
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Old March 24th, 2002, 07:20 PM

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Default Re: Star Trek Mod

I haven't even taken a look at the AI files. That is going to be the Last thing that I work on, unless someone can come up with a good set. Plus I don't have Gold, so this is going to be a mod for 1.49.
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Old March 24th, 2002, 07:57 PM
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Default Re: Star Trek Mod

I worked on creating a Trek Tech mod for over three months but gave it up shortly after the Crossover Mod was started by Andres'

He and his team are much more indepth to doing such things than I, and have more free time too see that it is done right.
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