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February 9th, 2008, 03:56 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
Actually, I think that's exactly what happened. I definitely got the turn 43, and opened it up. I remember looking at it with the big "stale" message the top. Then I got the turn 42, and opened it up with no "stale" message and couldn't figure out why everything was so wrong D:
Jazzepi
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February 11th, 2008, 02:56 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: A call for aid!
Yes, I do believe there have been some changes to the armies that are now poised to invade my borders compared to the previous erroneous alternate universe. Some troop shuffling and battlefield items perhaps?
Nevertheless, they shall ALL still be REPELLED by my INVINCIBLE, INVINCIBLE, NIGH INVINCIBLE forces!
As for Mictlan, you will not have it easy either. How long would it take to reprophetise a new underling after the last one has had its mind violated and turned to mush anyway?
Edit: some capitalisation for emphasis
Edit2: 100th post!
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February 11th, 2008, 02:59 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: A call for aid!
sigh...
it seems I haven't given enough leeway and my turn missed the deadline
Is there any chance of the turn rehosting with my turn sent in? I'll understand if not, theres been enough technical issues already without my procrastination added into the mix.
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February 11th, 2008, 03:45 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: A call for aid!
I would say no for the following reasons.
When I "staled", it wasn't because of missing a deadline, it was because of the weirdness caused by the turn 43 being passed out early, before turn 42.
Also, when I staled I wasn't actively fighting anybody, ergo nobody else's strategies, armies, spells were revealed to me. Nor did I change the course of action I was taking earlier regarding alliances/NAPs.
This turn I just had two important battles where I revealed the content of both invading armies and I feel like backing up now would give an unfair advantage to my opponent.
Jazzepi
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February 11th, 2008, 04:09 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: A call for aid!
To clarify, I believed I sent my turn in before the deadline, but it reached the server after the turn was processed. Therefore there was no 'prescience' on my part for the turn that was sent, and that is the turn I would play.
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February 11th, 2008, 04:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: A call for aid!
Erk. I can do this, using all the turns people sent in before the deadline (hence no prescience), but I don't particularly like the precedent it sets, this kind of thing could easily get a bit out of control. Do other people have thoughts? If it was a particularly crucial turn for shard I suppose it might be a fair thing to rerun the turn (using, of course, only 2hs which were sent before hosting).
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February 11th, 2008, 05:36 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: A call for aid!
It was quite a crucial turn, involving a lot of panicky last minute decisions and changes. However, as I estimate TC to only be a 2nd or 3rd tier power with little chance of overall victory in this game I shall leave it up to you guys to decide. At any rate I shall be looking to find a permanent sub for at least one of the 3 games i am involved in as its obvious I have overextended myself. This isnt the first time i've cut a turn close and I suppose I had it coming.
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