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  #1  
Old February 12th, 2008, 03:32 AM
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Default Re: Guide to communions

Does the order of casting matter? I noticed in these examples, the CS always casts Communion Slave first, the the CM casts Communion Master? And if order does matter, is there a way to rearrange the order of how you set up Commander's actions?

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Old February 12th, 2008, 04:35 AM
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Default Re: Guide to communions

Mages cast in the order you see them on the army setup screen.

Baalz - perhaps this information should be in your guide. It's very important for setting up communions to do what you want, and doesn't appear to be widely known.
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Old February 12th, 2008, 05:20 AM
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Default Re: Guide to communions

Quote:
DonCorazon said:
Does the order of casting matter? I noticed in these examples, the CS always casts Communion Slave first, the the CM casts Communion Master? And if order does matter, is there a way to rearrange the order of how you set up Commander's actions?

Thanks
As explained in Baalz's excellent communion guide, slaves can only cast spells in a round if no master has cast a spell in that round yet. As Gregstrom said, commanders act in order from top to bottom. Some of the examples had slaves casting, that's why I put them first.

There is no way of moving commanders up or down to change the order. But, of course, you may have some choice in which mage will be a slave, and which will be a master.
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Old February 12th, 2008, 09:21 AM

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Default Re: Guide to communions

Anyone knows how does it put them in that order? Newly recruited mage may land in the 1st position, middle or end of the order.
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Old February 12th, 2008, 02:04 PM
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Default Re: Guide to communions

Can't say for sure, but it's probably ordered by unit id#.

[edit] I don't know how to see a units' id#, AFAIK the number is fixed once the unit is bought, and I don't believe there's a way to find out what id# a unit will have at the point you buy it.
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Old February 12th, 2008, 02:18 PM

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Default Re: Guide to communions

And they're recycled as units die. Which explains how new units get sorted above older ones.

Numbers for units that can be brought back from the dead must stay, but that's only a small fraction: Pretenders and the Hall, right?
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Old February 12th, 2008, 02:48 PM
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Default Re: Guide to communions

In addition to Slaves casting a variety of spells, I was referring to the actual casting of Communion Slave and Communion Master. So my question was, in the first round, should all the Communion Slaves cast Communion Slave before any Communion Masters cast Communion Master?
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Old February 12th, 2008, 03:11 PM
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Default Re: Guide to communions

It depends on whether you want the Slaves to cast in the same rounds as the Masters do or not.

Slaves that act before Masters get to cast. Slaves acting after Masters lose their action if the Master casts a spell, meaning you don't cast as many spells but the slaves don't get so badly fatigued.
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Old February 12th, 2008, 03:51 PM
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Default Re: Guide to communions

Quote:
DonCorazon said:
In addition to Slaves casting a variety of spells, I was referring to the actual casting of Communion Slave and Communion Master. So my question was, in the first round, should all the Communion Slaves cast Communion Slave before any Communion Masters cast Communion Master?
First round doesn't matter, you're not in the communion until after the spell is cast. Of course, the order is the same for every round of combat, so any slaves who go first on round one will also be casting spells in the following rounds, which you may or may not want.
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