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February 12th, 2008, 03:59 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Timer restarted
Quote:
Nikolai said:
Question to all players, but especially host: ...
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I think that's what the players have to decide among themselves. Personally I'm tempted to say that if it isn't on the bug thread page, it isn't a bug, and you can use it.
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February 12th, 2008, 09:57 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Timer restarted
It is actually on short bug list. But many people use it. As I said, it was used against me in 'War of Dominion'... and I want to know what goes in this game.
I have reached point where I can pull this trick myself. I would like us to vote if is allowed or not. I do not want to have my army wiped, and be told 'Oh, I thought it was OK'
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February 13th, 2008, 10:34 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Timer restarted
I vote that you can not order any mage casting battlefield wide enchantments to retreat unless it's the sixth order (very last one). So no returning spell, only retreat.
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February 13th, 2008, 11:46 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Timer restarted
well if it is on the bug list, ofcourse it shouldn't be used. No reason to make it such a big deal...
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February 20th, 2008, 05:05 AM
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Sergeant
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Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Timer restarted
I have announcement.
This weekend, Tuidjy is taking over Jotunheim. He is my nephew, he will read all messages that we have exchanged, and he promises to honor all treaties I have made. I know some players do not think treaties bind subs, but I ask you to consider holding to them. I honestly believe that all my treaties are good for both parties...
In any case, I will make one more anouncement, when he take nation.
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February 22nd, 2008, 01:21 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Losing nation -> AI
everz / Yomi has been staling the last 2 turns and will now be set to AI by me. Please do so yourself in case you're losing and don't want to play it out until the end.
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February 22nd, 2008, 02:01 PM
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Corporal
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Join Date: Nov 2007
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Losing nation -> AI
I was just about to set Yomi to AI, but seems I'm a little bit late. Sorry for wasting you guys' time. Have fun!
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February 22nd, 2008, 04:36 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Losing nation -> AI
I have a rather difficult weekend with work I need to do - any chance we could get a 24h extension on the next turn?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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February 23rd, 2008, 12:00 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Arcane Nexus went up last turn
Hello guys...
I am about to take over Nick's Niefelheim. With the 24 hour delay, I may actually
end up taking the very next turn. I would like to bring the recently cast Arcane
Nexus to your attention. Now, in most games I have been, Arcane Nexus has always
been a way for one player to say "I feel I can take all of you at once". I know
that whenever I have cast it, that was the way I felt... In any case, in a game
this big, with six healthy nations and 600+ in gem income, AN will pull at least
100 pearls per turn. Are we going to let the spell stand?
Please, if someone is already organizing a Dispel fueled by collectively contributed gems, let me know.
__________________
No good deed goes unpunished...
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February 23rd, 2008, 06:49 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Timer reset
Quote:
DrPraetorious said:
I have a rather difficult weekend with work I need to do - any chance we could get a 24h extension on the next turn?
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I have reset the server now, that should do the trick?
In other news, Yomi has not been set AI as I commanded it to. And it's still reported as staling (only) two turns. Very strange. Maybe that has to do with everz checking on the game again? Now I'm setting them to AI again this turn...
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