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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old February 15th, 2008, 07:14 PM
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Endoperez Endoperez is offline
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Default Re: A new nation mod. Teaser Only.

Athas, Dark Sun.

"Runners" seems to hint at elves, but "hive" and various other factors seem to point at Thri-Kreen.
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Old February 15th, 2008, 08:33 PM
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Default Re: A new nation mod. Teaser Only.

What era?
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Old February 16th, 2008, 01:50 AM
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Default Re: A new nation mod. Teaser Only.

I'm leaning Early Era at the moment. That's why it's before the First Chaos War (my in character nickname for the fall of the first Pantokrator). Though as I flesh them out a bit more, it may seem more appropriate to move them to MA. We'll see. (Though, MA probably has the least need of mod nations)

It's interesting to note, that while I have adequate amount of material to work with, the conceptualization is the most difficult aspect of it. Various decisions and choices to be made, and while some of them are based on gameplay/fun/balance, the flow of the commander/unit variety, and how it fits thematically inside the world of dominions... a few of them are arbitrary, and those are the most difficult. I suppose that while none of the choices would be 'wrong', and the results would probably be good, I wouldn't be able to help but think that something else may be better, and so I'll work on and test out a variety of things and discard many, which as one can imagine takes a lot of time. I guess the point of my rambling on like this is, that this may drag on longer than I hope.
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Old March 13th, 2008, 12:32 AM

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Default Re: A new nation mod. Teaser Only.

I think that it is some sort of either wolf or bug race maybe mixed with half-breeds. Thats my guess.
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