|
|
|
 |

February 18th, 2008, 09:00 AM
|
Corporal
|
|
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Scanners and Jammers
Sardia said:
Ok, now here's another:
How do I make a ringworld/dyson sphere?
Quote:
The biggest ships are 1800kt but the smallest item to make above items are 2000kt each.
|
Any ideas?
No, turn on the alltech cheat and check out the stats. I can only use the stock mod in order to build a ringworld/sphereworld. In the balance mod, a cable or plating has 2000kt but the largest ship, which is a base ship has only 1800kt worth of space. Probably oversight due to rarity of occurrence.
|

February 18th, 2008, 09:09 AM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Scanners and Jammers
Sardia said:
No, turn on the alltech cheat and check out the stats. I can only use the stock mod in order to build a ringworld/sphereworld. In the balance mod, a cable or plating has 2000kt but the largest ship, which is a base ship has only 1800kt worth of space. Probably oversight due to rarity of occurrence.
I'd built ring- and sphere-worlds in past versions of the Balance Mod using the starbases. This may be a new sizes bug that's crept into this version. Or the alltech cheat is doing something freaky with the Balance Mod's tech tree.
|

February 18th, 2008, 12:22 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Scanners and Jammers
It's not an oversight, I made it like SE4. The plating and cables have to be on starbases, and only the generator needs to be placed on a baseship since it needs a movement point to work.
|

February 19th, 2008, 01:27 AM
|
Corporal
|
|
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Scanners and Jammers
Starbases are bigger than baseships? I thought it was the other way around, thanks.
|

February 19th, 2008, 01:45 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Scanners and Jammers
Baseships are smaller, portable starbases. 
|

February 23rd, 2008, 05:15 PM
|
Corporal
|
|
Join Date: Jul 2007
Posts: 115
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Scanners and Jammers
What does computer player bonus and technology cost do for the game?
Oh, and what settings do you guys prefer?
|

February 23rd, 2008, 05:49 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Scanners and Jammers
Bonus is a multiplier for resource income and build rate.
In SE4, it is 2x, 3x, and 5x for both.
In SE5, it is 2x, 3x, and 5x for resources, and 1.5x, 2x, 3x for build rate.
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|