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  #1  
Old February 19th, 2008, 03:37 PM
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Baalz Baalz is offline
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Default Re: Highlander - LA limited diplomacy (Taking sign

Heh, the idea was to significantly curtail diplomacy, not to give you a headache. Maybe talk less?
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Old February 20th, 2008, 08:45 PM

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Default Re: Highlander - LA limited diplomacy (Taking sign

It's funny how it takes 3 turns to complete a conversation. I get my hopes up for the next turn and then I'm all like "damn..."

Also, R'lyeh's god is ontop of my capital, as well as enough troops to merit him bringing along a starspawn and some void creatures. I don't know how relevant this is, but it means these troops aren't in his turf north of the Black Sea. His capital is located off the coast of Cyprus. It would take him 4 turns traveling south to get back there. If I had gotten far enough on the research path I would have been happy forge goblets for anyone interested in doing some diving but there's a good amount of land territory around the Red Sea that you can still probably go for. My forces will probably hold up for two turns or so, unless something distracts him, at which point he'll be fighting on two fronts, and having good sacreds and good scales means I can probably replenish my forces easily enough to be a thorn in his side.
Just putting that out there.
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Old February 21st, 2008, 09:42 AM
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Default Re: Highlander - LA limited diplomacy (Taking sign

Heh, you killed (as I remember) more than 200 units and now say "I will hold for two turns or so"? Sounds pretty nice indeed. Unfortunately jaguars appeared much more tough against my chaff armies than I thought they were...
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Old February 21st, 2008, 11:40 AM

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Default Re: Highlander - LA limited diplomacy (Taking sign

Jazzepi - when you get a message, hit "print screen", then paste it into Paint or something and archive it.
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Old February 22nd, 2008, 12:29 PM

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Default Re: Highlander - LA limited diplomacy (Taking sign

I'm being conservative here.
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