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February 21st, 2008, 06:06 AM
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Major General
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Join Date: Sep 2007
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Re: MA Pangaea strategies
kasavada: There are a couple of evocations that Pans can cast, although most will need Earth Boots or Summon Earthpower to do it. Firstly, there's Blade Wind, which isn't too shabby a spell. Then there's Earthquake - a bit of a stretch for most Pans, but if you're using lots of armoured centaurs then you can get away with casting a couple in a fight, causing much more suffering to the enemy than yourself.
[edit] Added some notes on early turns.
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February 21st, 2008, 02:55 PM
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Second Lieutenant
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Re: MA Pangaea strategies
Quote:
Gregstrom said:
kasavada: There are a couple of evocations that Pans can cast, although most will need Earth Boots or Summon Earthpower to do it. Firstly, there's Blade Wind, which isn't too shabby a spell. Then there's Earthquake - a bit of a stretch for most Pans, but if you're using lots of armoured centaurs then you can get away with casting a couple in a fight, causing much more suffering to the enemy than yourself.
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Ah thanks. It's really a big stretch though, since about 1/4 of pans start with 3 earth . 
__________________
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February 21st, 2008, 03:34 PM
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First Lieutenant
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Re: MA Pangaea strategies
pans are not so stealthy when the leaderless maenads attack the province he is in. So the lord of the wild.
Why you even want to patrol? to catch spies? or you are blood hunting with more than four bood mages?
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February 21st, 2008, 03:47 PM
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National Security Advisor
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Re: MA Pangaea strategies
Quote:
Ah thanks. It's really a big stretch though, since about 1/4 of pans start with 3 earth .
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Well, Summon Earthpower takes E2 up to E3 for Bladewind, and Earthquake is enough of a niche spell that 1 in 4 being able to cast it is plenty.
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February 21st, 2008, 05:24 PM
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Sergeant
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Re: MA Pangaea strategies
Quote:
Torin said:
pans are not so stealthy when the leaderless maenads attack the province he is in. So the lord of the wild.
Why you even want to patrol? to catch spies? or you are blood hunting with more than four bood mages?
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Quote:
quantum_mechani said:
On an unrelated note, one very important Pan tactic I have not seen mentioned here is the turn 1 harpy buy. If you buy a full pack of harpies the first turn, you can usaully set them to patrolling with taxes at 200%, even while your starting army goes off to conquer. This can lead to a huge leg up in the early game, with all of Pangeaea's effective but gold intensive troop options. It also helps with affording those early Pans and pretty much everything else, the catch of course is lower income late game from your capital. With the additional gold, though, you have good chance of capturing additional capitals anyway.
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February 21st, 2008, 07:23 PM
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Second Lieutenant
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Re: MA Pangaea strategies
Quote:
pans are not so stealthy when the leaderless maenads attack the province he is in. So the lord of the wild.
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I just tested it, it sounded like fun : imagine if you could move from places to places generating chaff and taking over provinces that way... But leaderless means that they rout instantly, so it doesn't work  . Furthermore they are generated at the end of the turn, so it's too late to try to give them a leader and hope they'll join.
This would work if maenads came with leaders though...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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February 22nd, 2008, 01:18 AM
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Captain
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Re: MA Pangaea strategies
Damn you, QM, for being (I believe) correct.
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February 22nd, 2008, 06:16 AM
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Major General
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Re: MA Pangaea strategies
Notes added on Fever Fetishes and stealth.
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