Re: Icon0071.shp error?
Just FYI , there are differences between the way SHPEdit reads the SHP files and the way the game code reads the SHP files.
The example I gave above for the UH-1D/H that is Icon 748 the code reads the "hull" and "turret" of that Icon as {7102,840}
The first number , 7102 indicates the game needs to look in Icon0071.shp for the body of that Helo and that it is the THIRD icon on the list.
The game code counts zero as the first entry. ShpEdit, on the other hand ,counts the first entry of an Icon file as 1, not zero, but what it counts as one is a non valid part of the file to the game. If you enter "2" into SHPedit after loading Icon 0071.shp SHPEdit will bring you to the wrong Icon. You need to ADD TWO to the numbers shown in the master icon list to get the SHPEdit entry so to find 7102 you need to open Icon0071.shp and look in the fourth spot to find that Helos "Hull"
The rotor is in 840 ( and to complicate this further 840 is incorrect and should be 843 and as I have noted has been fixed in the master code )
840 is Icon0008.shp but you do not want to look for the rotors in SHPedits slot 40 or you will find a F35 Draken. You need to add 2 to that number and look in slot 42 and you will find a four bladed rotor. The correct, two bladed rotor is 843 which to SHPEdit would be 45.
Don
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