quote:
Originally posted by Suicide Junkie:
Organic armor only heals during combat.
At the end of each round of combat, add the total regen ability points of all surviving components to a pool of points.
At the end of each round of combat, look for any destroyed component with the armor regen ability. If there exists such a component, repair it, and subtract that component's hitpoint from the pool.
If ever all components with "armor regen" ability on a ship are destroyed, set the pool to zero.
This has been my experience with OA: I am in my first game where I am using it and it is multiplayer and v1.49. When I am in the combat simulator, the pool is there as you say. But the timing of the armor regeneration is not as you describe. It is more like this:
1. At the beginning of the combat round, see if any armor needs to be repaired and see how many points are needed to repair it. If the pool is not big enough to repair it all, then figure out how many pieces *can* be repaired.
2. The first time the ship is damaged this turn, repair the number of armor pieces determined in step1. Then apply the damage. Display the damage done by subtracting the amount of healing from the weapondamage (which means it usually shows a big negative number showing that you were healed).
3. Do not do any further healing this turn even if the ship takes more damage.
The effect of this is that ship is only healed when it is shot. It does *not* heal automatically at the end of each combat round. And if you overwhelm a OA-ship with a bunch of firepower in one turn, you can destroy all of the armor components before they can heal. As I say this is in the combat simulator but it bears out in strategic combat:
I have a destroyer with 7 organic armor. It got damaged in a fight with another ship, destroying one of the armor components. This damage occured on the Last combat round of the combat so it did not heal. So now the ship has one damage armor component. It has since moved on to blockade an enemy world where it sits just out of weapon-platform range each turn. So every game turn, it goes through a 30-turn combat during which nothing happens...and the armor *never* regenerates because the ship is never hit by anything. I know that if the ship ever gets hit it will get repaired though...