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March 28th, 2002, 01:02 AM
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National Security Advisor
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Re: Adding a new ship size
"You can't put sphere/ringworld components on any ships, even though in the description it says you can."
Oh, you can.. it's just there are no ships BIG enough. As opposed to not being able to place them even if you mod the ship size to 1000000000000000000000000000000kt.
Phoenix-D
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Phoenix-D
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March 28th, 2002, 01:40 AM
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Captain
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Re: Adding a new ship size
I have also been toying with a Ring/Sphere world ship. My idea was to create a ship that is large enough to accomodate the components but could not be used as a mass destruction ship (ie. no weapons). In the components.txt file it says you can use custom Groups to enable this ability on the vehicle size, but alas all my trials have failed (ie. was able to put 30 high energy discharge cannons on WHOA!!) Any ideas here?
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March 28th, 2002, 01:44 AM
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Shrapnel Fanatic
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Re: Adding a new ship size
"And I know that 'worldship' is a bit much for a starbase sized ship, but I am at a loss for another title at the moment. Any suggestions?"
How about "Stellar Manipulation Barge"
Gandalpf:
Custom Groups have not been implemented yet.
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March 28th, 2002, 01:49 AM
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Shrapnel Fanatic
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Re: Adding a new ship size
Custom Groups do not work.
Try giving the ship -200 to hit and +200 to be hit, so that it can't be missed, and it will rarely be able to hit anything. That way, player might not want to use it. Also, you could have it require 2000 spaces of cargo, and add the cargo ability to the RW/SW components. That way, it can't have any weapons, and so couldn't be a war ship. Sure, people could load it up with cargo bays (or fighter bays, etc.), but don't leave any room for defenses (shields and such), and only allow it to have space for a bridge, CQ, LS, one engine, and then 2000 spaces for a RW/SW comp. Or, you could try not allowing it any space for CQ or LS, and make it size 2020. That way, it would only be able to move one space, no matter what sort of movement bonus it would get from its engines.
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March 28th, 2002, 03:07 AM
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Captain
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Re: Adding a new ship size
Interesting idea Imperator Fyron. I used a base at 2010kt, required bridge, but not CQ or LS, required 99% cargo, and added cargo storage ability 0 to all RW/SW components, and gave a 500% defense plus and 500% offense minus and voila, it worked. Thanks
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Not all those who wander are lost;
The old that is strong does not wither,
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March 28th, 2002, 09:57 AM
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Corporal
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Re: Adding a new ship size
'How about "Stellar Manipulation Barge"'
Not bad, but I do intend to use this ship class for more than just SMing.
Also- does the 'number of engines for one move' attribute work? I think it strange that these large baseships, though unable to move quickly, get off scott-free by not having to have more engines per movement point. I was thinking about toying with making me baseships require extra engines to move.. maybe..
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March 28th, 2002, 11:58 AM
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Sergeant
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Re: Adding a new ship size
Names for BAS(Big assed Ship)
Death Star (made that one up myself)
Monitor
Super Dreadnought
Mothra (personal favorite)
MSB (Mobile Star Base)
Mother Ship (he he he)
Papa Ship
Holy Ship!
Gargantuan
Void Ship
Battle Star
Fleet Ship
Not sure why you would need such a ship in a game. It is my experience that Dreadnoughts are the mainstay of any fleet and once you start to build them almost no other size is built.
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