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  #1  
Old February 25th, 2008, 04:44 AM

Saxon Saxon is offline
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Default Re: Acouchi - MA game for new players (full)

Breaking NAP is not nice. However, it is possible. Many not nice things are possible. For example, you all question my position as the one true god. However, that is a different topic.

May I suggest that, if you make a treaty, make it very clear. Misunderstandings are not needed. Betrayal will happen, but don’t do it by accident! If it happens it is not illegal, it is just not nice. But then again, we are playing a game where we are trying to kill each other, which isn't actually that nice a goal... In any case, try to find ways of building trust in your partners, so you both are comfortable.

This is a newbie game and we are all learning. If we are not, we are either not newbies or not very bright.
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  #2  
Old February 25th, 2008, 05:33 AM

Omnirizon Omnirizon is offline
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Default Re: Acouchi - MA game for new players (full)

There is also a difference between outright treachery and acting on 'Blood in the Water'.

We can be honorable sharks in this game, but in the end we are all sharks. If someone is dying, you don't honorably stand by and let your future enemies feast on the remains.

Peace treaties and NAPs allow us to feel relatively secure with our neighbors, enough so that we can focus our energies else where. We all make them because it is strategically beneficial. If only one person was forging treaties with their neighbors, that person would win as everyone fought amongst themselves indiscriminately. Treaties also provide security on a border from other players, as you know the party you signed with is going to prevent another player from walking over and attacking you. But really the only thing holding any given treaty in place is the fact that your neighbor is roughly equal in strength to you, and both of you would suffer from war (aka: mutually assured destruction, MAD; it is how the real world works too).

When these elements have disappeared from the treaty, how much of a treaty really is it? Tien Chi is crumbling, weakened from war with Ulm, now Pythium moving in to take advantage of it. What happens to my treaty then? Is Pythium going to honor that? Do I just let them take over all the lands from this dying nation, and then forge a treaty with them as if nothing has changed?

Just being realistic
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  #3  
Old February 25th, 2008, 02:46 PM

Ylvali Ylvali is offline
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Default Re: Acouchi - MA game for new players (full)

Nero marches only because he wishes to play his opera at the royal theater of Tien chi. The guards of Tien chi did not allow passage and thus we must invade.

The yellowskins will rejoice as Nero brings passion and poetry into their lifes.
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  #4  
Old February 25th, 2008, 03:43 PM

Omnirizon Omnirizon is offline
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Default Re: Acouchi - MA game for new players (full)

As is typical of the west, you assume your eastern neighbors are barbarians, Nero.

Tien Chi and Bandar Log are ancient empires with deep culture. The spirituality of Bandar Log even includes edicts on the romantic relationships of the monkey people, going so far as to offer advice on performing pleasing copulation. We will have a treatise written by one of our revered Vanarian philosophers, Vatsayana, delivered to your castle; if you have been reincarnated with passions beyond poetry, you will the text interesting.

The thinkers of Tien Chi have produced philosophy on filial piety, social welfare, diplomacy, and warfare. Their recent diplomatic maneuvers to smear the honorable image of Bandar Log is typical of their subtle skills.
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  #5  
Old February 25th, 2008, 05:25 PM

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Default Re: Acouchi - MA game for new players (full)

I did not claim they were barbarians. Not at all. The depth of Tien chi culture is the very reason I wish to set up my play there. But as they would not grant me passage I chose to invade.

I thank you for the treatise, I have heard of Bandar philosophy and have been longing to read it.
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  #6  
Old February 25th, 2008, 05:46 PM

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Default Re: Acouchi - MA game for new players (full)

The Bandar Log can appreciate your dramaturgical sensibilities, Nero. Art is indeed power.
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  #7  
Old February 26th, 2008, 04:09 AM
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Hoplosternum Hoplosternum is offline
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Default Re: Acouchi - MA game for new players (full)

Work are sending me off to Germany today until Saturday.

I have Dom3 on my work PC so I hope I will be able to carry on making my turns. As long as I can receive the turns. My hotmail account is blocked at work usually so I will have to try and get the turns to my work account somehow. I will also be able to comunicate with people - but only by pm via this site.

I will only have a couple of short windows to play the game each day.

Sorry for the inconvenience!
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  #8  
Old March 2nd, 2008, 02:28 AM

Saxon Saxon is offline
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Default Re: Acouchi - MA game for new players (full)

All,

As I posted earlier, I do not think we should delay turns for any reason. Every SE4 game I played died when people started asking for delayed turns. It saps the fun.

I did not ask for delays this time, I arranged a sub. He did not do well, so ermor staled. Tough for me, but oh well.

Again, any time there is a request for a delay, I will vote against it, even if it is myself!
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  #9  
Old March 2nd, 2008, 03:32 AM

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Default Re: Acouchi - MA game for new players (full)

I, for one, didn't mind a slow turn (48 hour turn) weekend. It is getting around the time where many games would be considering a 48 hour timer anyway.

That being said, is anyone wanting to lengthen the hosting interval? or is everyone fine?

I actually may be wanting to soon. It is taking more time to think about and do my turns, and with school I may be wanting a 48 hour timer. But I'm OK as of right now.
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  #10  
Old March 7th, 2008, 04:20 AM

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Default Re: Acouchi - MA game for new players (full)

Sorry, I am a bit stupid. Does this mean our game has been patched and we all need to updated our computers?

Having already staled two turns due to technical problems, so I want to be 100% sure on this.

Thanks!
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